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Thread: Plausible Distances & Populations

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  1. #1

    Post A Blank Map

    Now the application. This is not a science. I'm just hoping my rule of thumb will give me an option to keep or depart from.

    This is output from Fractal terrains without rivers or trees. I have modified it heavily in Photoshop. I am trying to be accurate because I carve off pieces of the same world for the same group. That way FT lets me consider accurate distances, even elevations.


    Personally I really prefer to 'discover' land rather than invent it. Random gens are brilliant because I recognize the right sort of thing but second guess every step if I have to plan it. Besides it just feels more natural to me if I have the story be influenced by the geography not the other way around.

    These are stats for the blank map.

    1km = 20.9px w
    1km = 18.362 h
    77.98km across
    57.60km Top to bottom

    Settling on a map scale of 19px = 1km

    Roughly 82km Across & 56km Top to bottom

    Highest 107.2708M
    Lowest 6.9501


    I can take little credit for the accuracy of these figures - they come from Fractal Terrains or Wilbur


    I hope the elevation, scale and coordinates of the piece are clear. Unfortunately with little ground detail its very hard to intuit how big this map is or what it might hold.


    Sigurd
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    Last edited by Sigurd; 11-10-2008 at 09:53 PM.

  2. #2
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    Post

    I like the way you think or, in this case, deduce. I do my maps based on my surroundings of the the St. Louis suburbs where every named township is about 5 miles apart and larger cities (approx 40,000 people) are 15-20 miles apart. This corroborates with the first pic you posted. So I agree with you 100% as to the way your thinking.

    In college I drove back n forth frequently between home and Mizzou (exactly 100 miles from my driveway to my fraternity or about 90 minutes). Everything seemed to be spaced about 15 minutes apart. Starting in St. Charles, it's 15 to O'Fallon, then 15 to Wentzville, then 15 to Warrenton, then 15 to High Hill, then 15 to Mexico, and 15 to Columbia...roughly. Thus, I do my map distances almost exactly the way you do...villages are 5-10 miles apart, towns are 10-20 miles apart, small cities are about 45 miles apart, large cities about 90, etc.

    I also liked studying this phenomenon since Lewis & Clark started here, St. Charles was the first capitol of the state, and Daniel Boone lived in Warrenton after his famous days (he was buried there too until like 15 years ago when he was taken back to his home state), lest I forget to mention Jesse James and his gang. Since there were no cars in them thar days I had always just taken the 5/15 thing as some sort of human nature rule of thumb.

    From downtown St. Louis to Columbia is 2 hours and then another 2 hours to Kansas City (by car at 70mph). The actual mileage is about 250 so the multiples of 15 would be 240 (same as for multiples of 12). So I'm thinking that the 5 mile rule for villages might be true and the 12-15 range for larger towns might also be true. Between St. Charles and KC it's all pretty much farmland, except for Columbia, so these distances might only be true for rural settings and cities might be different and more clustered.

    Looking to seeing more of this.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3

    Post Level of Detail

    One question for me is always what level of detail do you include with a map at a given scale. Since you start with a largely blank map I always wonder what is too much.

    Thankfully, with a real world example we can compare samples of land and detail. These are modern samples from Google, map & satellite images of modern Herfordshire. I've roughly scaled and placed them inside the border lines from the earlier maps.

    As you can see there are quite a number of hills and a fair amount of detail on the satellite shot, event the 'Modern Map' has quite a bit of detail.

    The Modern map is very similar to the historic one (the map itself is a little better) similar number of towns & most of the old towns survive.

    If I overlay the Hereford map on the FT blank, at the appropriate scale, you can see that my blank needs a great deal more detail and a great deal of room. I couldn't imagine that all my and gaming would be drawn from this one map but I'm sure there are real world people that had great exploits and never left Herefordshire.

    My little square of land doesn't look so small anymore. Based on my real world example it's probably big enough for a small kingdom and some wilderness, even 2 different kingdoms\regions.

    So the land currently in my map is very very flat and bigger than it 'feels'. This might be fine for a political map but it doesn't really have enough detail for my liking. If you look at the modern map of Hereford - it has far less detail than the satellite but more detail than my map right now.

    Sigurd
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    Last edited by Sigurd; 11-10-2008 at 08:52 PM.

  4. #4

    Post It really is about scale.

    A word on Fractal Terrains

    FT is a wonderful program. It generates a random globe and lets you cut it up for your gaming.

    Unfortunately, in order to scale to the whole globe in reasonable time with reasonable computer resources it doesn't do every available bit of land.

    This selection is a tiny, tiny part of the world I generated. The red square in the middle of the globe (see attached) entirely covers my blank map. I'm adding detail to an infinitesimal bit of game world - but at least I know where it goes. Some day I wish there would be a way to modify regions and paste them back into FT, or another global program. As it is, I keep directories based on continent and locations on a modified google earth.
    The ideal solution for me would let each detail build on the previous ones without having to tear anything down to do it. These simulations have so much detail that you can never add it all at once.

    Anyone familiar with the Harn game system and world? I think they have a wonderful model. Everyone shares a world that has a history but stops background development on a given date. You can add all the depth you want but don't step on other efforts and don't move the world into the plot. If you have earth shaping events plan them after the given date. I think that frees up world design to be descriptive but not reactive or mutually disruptive. It maximizes people's efforts and encourages people to spread out and develop new areas.



    On the first globe, the Red Dot towards the center of the globe covers my whole 'blank map'.

    I think its pretty amazing you can go from orbit down to a selection 60 km high. When you get there though you have to add, or generate, some land detail if you want to approximate the new scale.


    Lastly, for those involved in the Cartographers Guild World project, one of the mapping squares with an appropriately sized Herefordshire. (Look in the far South East by the scale and compass. No thats not a lake, its a whole shire! As you can see there is a lot of room in one of those squares .




    Accuracy - Trying my best.

    Other than the stats from my sample map (for which I have FT to thank) the rest of the scales have been set mostly by eyeball. I'd be surprised however if they're more than 10% off. The biggest source of inaccuracy is probably the shape of screen pixels which are wider than tall.

    If anyone spots an error or has something to add they're welcome to speak up.


    Sigurd
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    Last edited by Sigurd; 11-11-2008 at 11:08 AM.

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