Results 1 to 7 of 7

Thread: Shetaar [tree bark texture experiment]

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan Neyjour's Avatar
    Join Date
    Aug 2011
    Location
    Texas, USA
    Posts
    574

    Default Shetaar [tree bark texture experiment]

    Shetaar - a Tricorp owned region of an as-yet unnamed continent/planet...

    Click image for larger version. 

Name:	Shetaar WIP 01 by Neyjour.png 
Views:	105 
Size:	3.22 MB 
ID:	85391

    This was just going to be a quick experiment, to see if a tree bark texture could make a convincing landmass. I wasn't really expecting much, but since it turned out better than I'd hoped, I decided to turn it into a proper map. But... it's a bit slow going since I really had nothing specific in mind for setting, locations, etc. Right now I'm spending not much time actually working on it, and a whole lot of time just staring at it, trying to come up with some ideas/inspiration.

    Pretty much everything (other than the land and water) is just a placeholder at the moment (unless I can't come up with anything better). And of course, it still needs the title and some more locations/labels.

    Anyway, I figured I'd go ahead and post it, since it turned out rather interesting in terms of "creating" rocky/craggy and elevated/mountainous terrain, without having to digitally paint everything by hand (which I can't do).

    Here's the original tree bark texture I used:
    T 46 by Kathars1s
    Last edited by Neyjour; 07-19-2016 at 03:37 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •