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Thread: Another encounter map

  1. #11
    Community Leader Facebook Connected torstan's Avatar
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    Agreed, but that wouldn't be shown with a drop shadow. Rather it should be shown with a highlight on the earth within the radius of the dirt of the hole. Here, I've cropped out the hole and done a quick light and shade modification. Simon, I really hope you don't mind, but it's easier to show than to describe.

    Here's the modified hole with an overlay layer:
    Click image for larger version. 

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    And here's the overlay I used to create it:
    Click image for larger version. 

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    Here you can see the berm and the edges still blend into the texture and tone of the grass around. So the hole looks more integrated into the map.

  2. #12
    Community Leader RPMiller's Avatar
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    No argument here. That's why I said he was on the right path. I love your modification. That is darn near perfect as an example. Simonutp will probably want to do that in his more photo realistic style so that it blends better, but an excellent example nonetheless.
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  3. #13
    Community Leader Facebook Connected torstan's Avatar
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    Why thank you I'm pretty glad with the way it worked out too. It can be made a little more photo realistic by taking a little more care over the light/shade overlay and using a harder brush to give sharper shadows and highlights. The texture is already photo-like dirt, so as long as the highlights and shadows look authentic, you should keep that level of realism in the final.

  4. #14

    Post Big Hairy Ant

    Not exactly a monster monster but this might look appropriate to your tunnels.

    I just cleaned it up and made it a little more hairy.


    Sigurd
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