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  1. #1
    Guild Member RocketDad's Avatar
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    Map Conference Room and Captain's Cabin

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    1. Access Ladder: This alcove connects the Conference Room to the decks above and below in case the lift is malfunctioning.

    2. Maintenance Alcove: Robots and organics use this area to repair the computer subsystems and lift machinery on this level.

    3. Lift: At ten feet in diameter, the lift can hold up to six fully armed and armored troops if needed. Be careful...

    4. Captain's Suite: These rooms are for the ship's Commander. On larger spacecraft, a suite of this size could be used by department heads or the ship's XO. The door opens into a large office/lounge space, and beyond that there is a bedroom and private bath, with a large storage closet.

    5. Conference Room: This area is dominated by a large meeting table with an open center so that holograms can be projected, or it may be used individuals invited to speak. For a Junior Officer or Crewer, being ordered to debriefings - or worse, hearings - in the Conference Room is known as standing in "The Ring of Fire". There are two monitor consoles for stenographers and a small refreshment alcove.

    6. Head: Because there need to be a bathroom, dammit!

    7. Office Bloc: This suite is configured into office space for three officers, most likely the XO and other department heads. Each office features a desk with a dedicated computer console just behind. Two of the offices have refreshment alcoves, and are use by the more senior officers.
    In space...no one can hear you whine...
    Help me make more maps!

  2. #2
    Guild Member RocketDad's Avatar
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    Map Detention Block

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    1. Security Alcove: This air-lock style corridor is lined with cameras, sensors, and weapons detectors. Any unauthorized personnel are locked inside while reinforcements get into position. If needed, the alcove can be gassed.

    2. Security Monitor: This position is always manned and a roving guard keeps look out on the three corridors that open into this area. The two security consoles are the only way to open the cells beyond.

    3. Guard Room: There is a refreshment alcove, lounge table, and computer console in this area. there are always at least two guards in the area, and the door is transparent to allow an unobstructed view.

    4. Detention Cells: 24 individual cells are divided into three halls, each of which is a half level below the main deck. The upper areas are filled with surveillance equipment, gas jets, noise machines, and other instruments of torture and control.

    5. Crawlspaces: There are a pair of utility crawlspaces in this area that service the plumbing needs of the cells, and leads to a centralized garbage disposal.
    In space...no one can hear you whine...
    Help me make more maps!

  3. #3
    Guild Member RocketDad's Avatar
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    Map Engineering Substaion

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    1. Lift: Up to six Engineers with radiation armor can fit in the lift at once, or a four-crew Damage Control Party with all their equipment.

    2. Monitor room: All this open-air room overlooks the drop into the maintenance shaft of the main reactor. The consoles have interface ports for robots to log-in and monitor the system at all times.

    3. "Circuit Breakers" is the common slang for the main electrical routing systems located here. They are also open to the maintenance shaft.

    4: Retractable Walkways: These walkways connect the peripheral stations to the central capacitors and regulator towers. They do not have rails, but are equipped with magnetic surfaces for safety.

    5. Capacitor: One of two in the Substation. The open shaft is in micro-gravity at all times, while the narrow walkways have full gravity for convenience.

    6. Regulator Tower: This is the main discharge port for overloads from he reactor, and there is an almost constant beam of power from eh top of the tower into static discharge ports. Many functions of the reactor itself can be influenced by adjusting the settings of the Regulator Tower.
    In space...no one can hear you whine...
    Help me make more maps!

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