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Thread: Testing Cave designs. How is this for an overhead cave?

  1. #11

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    yeah that would be awesome!

    still working on mine too lol

    Thanks
    Terry

  2. #12

    Post

    Ok,

    I took your advice and looked at redrobes thatch thingy.. still way to slow, but along the lines I needed..

    So what i did, was made a GIH, using your script for making brushes, I made some with cracks in a wall. I made 2 of them, one, the cracks have a black to white gradient, and the other is just black.

    I then stroked a path all the way around the cave where I wanted the cracks.

    After that i did my normal shading and stuff following my techniques above for the red cave.

    I also made a Bump Map of the cracks and added that as an overlay.

    and walaH -- Mostly procedural cracks in the wall!!! showing perspective in a cave!!!
    YAY!

    I want to improve the cracked walls a little more, maybe space them out or so. Any suggestions, and help? Anyone make a real fancy cracked wall brush? LOLLOLLOL

    Thanks Guys
    Terry

    p.s. RobA, would you be willing to make that script for the brushes a little different.

    1, Could you make it, 18 12deg rotation images and not 12 18deg images? Maybe make for smoother rounding of corners.

    2, Is there ANY possible way to let it make bigger ones? for example 100x100px??

    If not its cool, I just figured I would ask! LOL

    Thanks for the script regardless!!!

    Peace!
    Terry
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Nickadimos; 12-09-2008 at 04:12 AM.

  3. #13

  4. #14

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    Im not worried about the pattern, just the shapeliness of the walls.

    This is nothing official, its my attempt to hammer down my technique b4 I start on my cave.

    Terry

  5. #15
    Community Leader jfrazierjr's Avatar
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    Default

    On thing that I can think of would be to use a layer mask on your "top" rocky layer to introduce the cracked wall illusion down to the "floor". This is not a procedural(or even fast) way to do it, but.... you could get as much control as your artistic skill will allow, ie, variable "heights" by making different length strokes.
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  6. #16
    Community Leader Facebook Connected Ascension's Avatar
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    I like all of those little notches or cracks or whatever but I'd lighten up on the black ring. Nice though.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #17
    Community Leader Facebook Connected torstan's Avatar
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    Well these were all done with Gimp filters - really just a cropped shaped angular gradient with an heavy sharp mask applied - and here's the result.

    Click image for larger version. 

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    Click image for larger version. 

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    It's not the greatest filter to use as the lines are pretty much horizontal or vertical around the wall edges. I really wanted them to angled as tangents to the wall.

  8. #18

    Post Better Cracks!

    Here is another one with better cracks for the walls.

    I know this is in cave areas, but I was getting bored of using those same textures over and over so its a grassy area with a pit!

    I have those shadows reduced more.

    I think im just about there!

    Thanks
    Terry
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ID:	8298  

  9. #19
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    Useful, I might have to stea...er, incorporate this idea into something.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #20
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Nickadimos View Post
    Here is another one with better cracks for the walls.

    I know this is in cave areas, but I was getting bored of using those same textures over and over so its a grassy area with a pit!

    I have those shadows reduced more.

    I think im just about there!

    Thanks
    Terry

    This Pit rocks on toast! Rep++
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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