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Thread: New CC3 map of my campaign region

  1. #11
    Community Leader RPMiller's Avatar
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    I like it!! I love how you have combined both elevation and terrain type in to one fluid map. The drop shadow is an interesting effect, and really points out the difference in elevation and vegetation at the same time.

  2. #12

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    Thank you both. I am in the process of writing a tutorial, or more a walk through of the way i drew this map. I think i'll finish it over the week end. If it is of any interest to you guys, i'll post here when it's ready.

    THanks again

    Pat
    The truth detective
    www.patoumonde.com

  3. #13
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    Great map...its got a very cool style. I see it working extremely well for a modern game. I am looking forward to the tutorial.

  4. #14

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    One of the nicer looking CC maps I've ever seen, certainly!!

    I look forward to your tutorial!

  5. #15

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    Thanks again for the nice comments guys.

    And as i promised, here is the link to the tutorial i made of the Valedale map.

    http://patoumonde.com/French/Article...alkthrough.pdf

    I hope you like it.

    Pat
    Last edited by Patrakis; 01-08-2008 at 10:38 AM.
    The truth detective
    www.patoumonde.com

  6. #16

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    Great tutorial, do you mind if I post it over on my site ( http://portal.nwcitadel.com/ )?

  7. #17

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    I don't mind at alll. If it can help some people, i'll be happy.

    Thanks

    Pat
    The truth detective
    www.patoumonde.com

  8. #18
    Community Leader RPMiller's Avatar
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    Thank you very much for the tutorial!!

  9. #19

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    Lovely Map, Pat.

    Quick question. Does CC3 support anti-aliasing? The lack of anti-aliasing is (for me) one the biggest letdowns of CC2.

    Ravs

  10. #20
    Community Leader RPMiller's Avatar
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    I'm assuming you mean anti-aliasing of the picture export since CC2 is vector based there isn't a need for anti-aliasing within the program unless I'm missing something...

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