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Thread: The Garnok region of Baldimar

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  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    Glad to be of use. I like the way these hammers are coming along.

    The forest is a bit heavily saturated compared to the rest of the map. Also it's a little odd to have the connifers individually depicted, but the deciduous tres all in one large clump. Perhaps it's worth looking at a style that has a coniferous forest as one large object? I'd also suggest fading out the white snow area to the north or smudging the edge. At the moment it looks a little bit obvious as a large spraypainted area of white. Perhaps either make it a hard edge and give it a clear reason - an ice shelf for example?

    Just some thoughts. All the elements are starting to come together really well. I like the style you've got coming on here.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    ...and if you wanted to be silly you could give the leader of the region the title High/Grand Expansipoobahmator
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  3. #3
    Administrator Facebook Connected Robbie's Avatar
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    What happened with this guy? Ya gonna finish it? Those mountains look too good to shelve the project...plus I'd like to see what happens with that forest.
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  4. #4
    Community Leader Facebook Connected torstan's Avatar
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    I agree! Definitely continue this.

  5. #5
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Arcana View Post
    What happened with this guy? Ya gonna finish it? Those mountains look too good to shelve the project...plus I'd like to see what happens with that forest.

    I took a break to do a few mountain symbols, but I will come back to this. In fact, I played around just the other day and updated it with a tree trunk brush I made. My ADD tends to keep me bouncing from one thing to another, and frankly, I am kind of blocked on how to represent my coniferous forest up north in a style that does not clash with the existing forests. I know I will be using a darker green color for the fill, but the shape and interior "texture" is what is giving me fits.

    I also have not had a chance to really sit down and think about locations for the various ruins since this is going to be part of a new campaign and since I am a slacker and it's 2 months off.... I just have not been motivated to get that part done. If nothing else, I will play around with changing the existing short cliff to a nice ice shelf cliff face in the next few days.
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    Quote Originally Posted by jfrazierjr View Post
    My ADD tends to keep me bouncing from one thing to another, and frankly, I am kind of blocked on how to represent my coniferous forest up north in a style that does not clash with the existing forests. I know I will be using a darker green color for the fill, but the shape and interior "texture" is what is giving me fits.
    I have a thought on that, though not being near something I can draw with at the moment, I can only offer a description of my suggestion.

    Try doing an outline, as you did with the larger forest, but instead of giving the forest outline a smooth and rounded appearance, make it angular and jagged - specifically, with triangular jaggies around the edges that rise to northward-pointing tips, and a series of triangular tips across the northward sides of the forest. Then, on the southward sides, as you do here, paint in a bunch of varied-length tree trunks.

    For the interior noise of the forest, go again for a triangular (or inverted-v) motif.

    Did any of that make sense?
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  7. #7
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Karro View Post
    I have a thought on that, though not being near something I can draw with at the moment, I can only offer a description of my suggestion.

    Try doing an outline, as you did with the larger forest, but instead of giving the forest outline a smooth and rounded appearance, make it angular and jagged - specifically, with triangular jaggies around the edges that rise to northward-pointing tips, and a series of triangular tips across the northward sides of the forest. Then, on the southward sides, as you do here, paint in a bunch of varied-length tree trunks.

    For the interior noise of the forest, go again for a triangular (or inverted-v) motif.

    Did any of that make sense?
    I tried that the other night(just in a like 5 minutes), just that outline part and honestly did not like the way it looked. I will get back to it before to long....
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    Ah, well, if it doesn't work it doesn't work; but in my mind's eye it looks good enough to give it a full-on treatment before scrapping it. Well... other than that, I'd have to ruminate to think of an alternative.

    I don't think the "individual tree" effect, though, will work well with the large forest field clump that you have going here. Good luck on making something work, either way!
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  9. #9
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    See Joe... I told you that is what you should do.
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  10. #10
    Community Leader Facebook Connected Steel General's Avatar
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    I think your conifer forest is great, even better than the deciduous (sp?) you originally did. Would it be worth it to try and create a similar brush for it?
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