Quote Originally Posted by jfrazierjr View Post
Perhaps I missed it somewhere, but is the goal of the "water" texture to show some type of underwater elevation changes?
Not so much to show elevation changes as opposed to just giving a bit of texture instead of a flat color. In the long run, I may end up using a flat color.

For the most part, I'm just experimenting on the side with full digital generation while working the hand drawn version at the same time. The biggest problem I face with hand drawn maps is that I do them on a very large scale (i.e. world maps being the size of a wall map) so scanning them in is a bit of a chore since I have to do it piece by piece and then try to put them together.

GW