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Thread: Random catacombs -- maybe

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    Here's another, which I think is a little better (didn't bother with the parchment this time) -- it uses a simpler rule-set, has slightly bigger rooms, and might be more like what we'd want from a random dungeon map.

    One of the things I like about these maps is that I'm randomly perturbing the L-system's angles and distances, so you don't get perfect right angles; it makes the corridors look more like ones in real catacomb maps, I think.
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    Last edited by isomage; 12-15-2008 at 08:36 PM.
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

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