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Thread: Introducing Kimarnock's Ruhba -- Vandy's first CG Map

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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    Oooooh new, shiny 'puter, gotta love new toys!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #2
    Guild Journeyer Vandy's Avatar
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    Wip WIP Update on Kimarnock's Ruhba

    Hello, All.

    It's high time I post an update on my map and let y'all see how it is shaping up. As I said in my previous post, I've incorporated quite a few of Hoel's suggestions.

    After considering Redrobe's suggestions on sizing, I've doubled the size of the map to a working size of 4600 x 3400 pixels. I've chosed a resolution of 150 ppi.

    The picture below is the redrawn city walls and change in bastion shape from square to round:

    Click image for larger version. 

Name:	Kilmarnock's Ruhba City Walls (22-JAN-09).jpg 
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    The picture below is with the primary roads added:

    Click image for larger version. 

Name:	Kilmarnock's Ruhba Walls & Main Roads (22-JAN-09).jpg 
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    The picture below is with the secondary roads added:

    Click image for larger version. 

Name:	Kilmarnock's Ruhba Walls & Roads (22-JAN-09).jpg 
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    Finally, the last picture shows the addition of bridges and docks:

    Click image for larger version. 

Name:	Kilmarnock's Ruhba Complete to Date (22-JAN-09).jpg 
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    I'm a little "iffy" about the bridges and docks. Do they look too big / wide? I would imagine a little wood texture when I'm finishing the map would be okay or, at this scale, should I leave them relatively alone and only enhance them with a small bevel / bump / shadow?

    I still need to develop the castle proper and place it on the flat mount as well as start adding the city buildings. THEN, I can start shaping and smoothing the city ways, add vegetation and all the necessary items to properly finish off the map.

    I will shortly be adding Klimarnock's Ruhba to my Map This! - Cartography Services thread (using a cross post link back to this thread) as this city map will have its counterpart as a regional SimCity 4 map.

    As always, your comments, constructive criticisms, thoughts, etc. are actively solicited and thoughtfully considered.

    Have a great day!

    Regards,

    Gary
    Last edited by Vandy; 01-22-2009 at 12:51 PM.
    In the end you will see, you is you and me is me.
    © May 29, 1980

  3. #3
    Guild Journeyer Vandy's Avatar
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    Hi, All.

    I hope I'm not breaking any rules by double posting?

    After I uploaded the above update, I did a bit more work on my map.

    I've moved he southeastern bastion from the level plain to on top of the overlooking hill for a better defensive posture.

    I've added four more docks:

    1) A small open dock outside the south central gate
    2) A dock on the northen side of the south central land mass
    3) A large dock below the central plateau
    4) A dock on the southern side of the north central land mass

    Here is a plcture of Kimarnock's Ruhba as I've developed it to date:

    Click image for larger version. 

Name:	Kilmarnock's Ruhba Complete to Date02 (22-JAN-09).jpg 
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    Another question for you concerning the docks. Do you believe I should add small docks to the islands with bastions or leave them as is?

    As always, your comments are welcome.

    Have a great day.

    Regards,

    Gary
    In the end you will see, you is you and me is me.
    © May 29, 1980

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