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  1. #3
    Guild Novice Facebook Connected strokes's Avatar
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    Nov 2007
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    AZ
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    The big room is the Asylum's ER. An unstable patient tried to take her own life and the doctor on staff, a cleric of the deity of the dead, is trying to patch her up. In the adventure I ran with this map, the adventuring party entered this room seeing all the blood , the patient laying in a bed, and the priest standing over her with some sharp instruments in hand. The adventuring party not realizing that the priest was trying to help the patient, immediately took her out.

    This map was for an adventure I ran some time ago and I have all the levels mapped. I think in the upper levels I stopped placing torch sconces on the walls, finding it easier to add them as objects in MT with the correct light settings.

    BTW, this map works great in MT with the topology effects. With all the iron bars, the long halls, and numerous corners casting shadows, there's plenty of non visible areas to make an adventuring party really cautious.
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