This started as practice map first posted in my miscellaneous art thread.
After trying some new things i decided to move this here as a normal WIP. The map depicts Heian Shrine in Kyoto. It is based on Google satelite 2d view map. It is still early stages. I am filling in trees now. Just outlines for buildings for the time beeing. I am still thinking if there is a way do do them more naturally without straight strokes. It is extremally difficult do draw fairly straight line on tablet for me. Buildings look distorted and bad. I will probably left them like that, unless someone knows better way to do that digitally. I still dont have an idea for the ground lines, so i will probably do roofs after trees are done.
Any comments welcome as always.
Last edited by Voolf; 03-31-2017 at 06:59 AM.
The trees look absolutely beautiful! Can't wait to see what this turns in to! I would go with lightly thinner linework for the buildings.
What wiggly lines?
I see no wiggly lines
Those trees are gorgeous!
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I was afraid of that. I will fill the roofs and decide from there whether to make them thinner. Thanks
By saying "Buildings look distorted and bad" i ment IF i draw them without line tool . Now they are drawn with straight strokes so obviously there are no wiggly lines .
That's amazingly detailed.
Can you not copy and paste some of it to save a bit of time?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I can and i probably will. But i also dont want to overdoo with copy/paste, because they will look too similar (every single tile same position etc... i would like to avoid that).
I also think that doing a bit different pattern for long corridors' roofs will also look better, than going with same pattern for all of them.
I much prefer the one with shading. Would it look even better with a bit more than that?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying