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Thread: Work in Progress - Map of High City

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  1. #1

    Post Go with big for now.

    Go with a too big a capital building for now. If you keep that as a separate object (?) you can always resize and replace. It will either work in its larger scale or you can have outer walls, a yard, garden or other landscaping between the rest of the city and the final building size.

    Also if you insured major avenues all lead to the capital building from different sides of the city the capital building is further emphasized and kept from being lost in its surroundings.

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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    You had said that the scale was going to be 53 pixels per mile...roughly 1 pixel per 100 feet. At that scale most buildings would not be seen and large buildings would only be a few pixels at most and certainly you could not put in roads. I would suggest increasing that scale so that you can fit in more detail. However, if you're not going for total accuracy then the topography can be one scale and you could do the city at a different scale. It looks a little cartoony or video-gamey but I've done it recently...I say scale shmale. Another option is to do the city as an inset map (in a corner or something) and do whatever scale you want there.
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  3. #3
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    Post Palette

    Don't know if anyone even cares about these: but this is the final palette.
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