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Thread: Grass in Photoshop

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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    @Asharad - That's pretty good, I'll have to give it a try sometime...Did you put a bevel on it? If you wanted to use it as a pattern you'd be better off without the bevel.
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  2. #2
    Guild Novice Teyrnas's Avatar
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    I created a pattern of something like what Asharads result looked like, by offsetting by half the image size, then used the clone stamp tool to fill out the blanks. Then, Define Pattern. On the picture I've just painted in some green, used Pattern Overlay (multiply, 60% opacity), and then used a Bevel and emboss on it, to give it some distinction from the water. But the Bevel and Emboss has nothing to do with the pattern itself.

  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    That's pretty cool. I'm immediately wondering if I could use this to create a tree pattern for regional-style maps.
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  4. #4

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    There is a superb technique for trees that someone discovered on Cartotalk that involves a monochromatic noise filter and a bevel. It wouldn't match the scale of this grass, but it would be good for regional to wide local maps. I used the technique on the Mennin's Hallow map to good effect.

    Here's the thread I found it in: http://www.cartographersguild.com/showthread.php?t=1139
    Bryan Ray, visual effects artist
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  5. #5
    Guild Artisan Hoel's Avatar
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    I was looking at the exact same tut over at photoshoplady the other day. I haven't tried it yet, but I will get on it.

  6. #6
    Guild Member Asharad's Avatar
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    I haven't be able to produce trees that look as good as the tutorial. I'm not sure I'm following the directions correctly, as they get a bit confusing. It sounds like you need a pre-existing photo of a forest to get good results.

    I really like this grass tutorial though. Very, very simple.

  7. #7

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    The tut is a bit difficult to follow, but it does work, and you don't need a photo for it. If I remember when I get back home in a week or so, I'll try to elucidate it.
    Bryan Ray, visual effects artist
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