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  1. #1
    Professional Artist Nomadic's Avatar
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    Quote Originally Posted by the d View Post
    I see ... the only exception from this would be river deltas ...
    guess i failed the river policy then ...
    I will do better on the next map
    Well a river delta is more like a sand bank. The river picks up sediment and soil in its flow and drops it downstream. With a delta the point where it enters the ocean becomes a primary drop point for this dirt so it builds up into little islands.

  2. #2
    Guild Artisan Hoel's Avatar
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    It's just a bigger sand bank. IIRC it's a swampy area and floods and changes course a lot.

    Lovely map. The drawing is perfect... but...
    I don't like the text glow, it takes away from the hand drawn bit.
    I'd stroke it or just erase the land features to make room for the text. Best example I can come up with right now is Tolkien's map in The Hobbit

    The text in the Mirkwood is what i mean.
    /Hoel -Trying to get some text into his maps too
    Last edited by Hoel; 01-02-2009 at 06:13 PM. Reason: Forgot the last paragraph

  3. #3

    Post Deltas are the exception, but...

    Please understand your map is excellent work.

    The river issue is just a common misconception, and we want to make better maps just by avoiding geologic anomalies.

    A river delta is the exception, this is caused when sediment (sand, mud, silt) being carried by the river's current slows down because the sea pushes back and the sediment falls. As the sand bank fills up it changes the rivers course causing many channels to form over years of deposits. The current will primarily stay in one main channel regardless of the branches formed in the past.

    Islands occur on rivers where the river splits on either side, but generally reconnect a soon as possible. This is just a harder point the river could not erode away easier than channels to either side.

    It is extremely rare for a river to fork downstream. One that forks hundreds (I don't know the scale of your map) of miles away and both reach the sea, is not possible geologically speaking. Physics will cause the water to flow the best way, and one would dry up, as the other becomes the course of the river.

    I'm only trying to explain this so that you understand my point of view.

    River issue aside, Great Map!

    GP
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  4. #4
    Community Leader Gandwarf's Avatar
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    I gave you some reputation, because I think this is a very nice map! Well done.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  5. #5
    Guild Member Asharad's Avatar
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    Quote Originally Posted by Gandwarf View Post
    I gave you some reputation, because I think this is a very nice map! Well done.
    Ditto that. I love it!

  6. #6
    Guild Journeyer wally-d-feed's Avatar
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    I'm fine with criticism ... it helps making better maps
    and now i see and absolutley understand the issue ... thank you for that.
    and also thanks for the rep

  7. #7
    Administrator Redrobes's Avatar
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    Your map has awesome style and its true that the rivers have a few problems but its a very common thing that people get wrong so much so that we have these river police now with their badge. We have talked endlessly about it but it crops up all the time. So ignoring that, your map has great color, font and naming. Its a great piece of work. So I will give rep too - that map has clocked up quite a bit for a just few days on the boards

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