Page 4 of 4 FirstFirst 1234
Results 31 to 33 of 33

Thread: Western Troa Continent - Feedback, please

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer Facebook Connected joaodafi's Avatar
    Join Date
    Jun 2015
    Location
    Brasil - São Paulo
    Posts
    103

    Default Update #12

    Update #12 - A Change of Style

    I been wachting this guy videos and streams, it got me quite inspired to try something more realistic looking.

    So i made a few topograpfic brushes:

    Click image for larger version. 

Name:	Topo Brushes.jpg 
Views:	35 
Size:	69.7 KB 
ID:	135261

    Then i run some tests using the Bevel and Emboss layer effect in this height map:

    Click image for larger version. 

Name:	height.jpg 
Views:	29 
Size:	363.1 KB 
ID:	135262

    Using this configuration:

    Click image for larger version. 

Name:	config.jpg 
Views:	11 
Size:	22.9 KB 
ID:	135267

    The Results are quite intresting:

    Click image for larger version. 

Name:	Inner Bevel.jpg 
Views:	32 
Size:	470.6 KB 
ID:	135263
    Click image for larger version. 

Name:	Outer Bevel.jpg 
Views:	24 
Size:	667.0 KB 
ID:	135264
    Click image for larger version. 

Name:	Emboss.jpg 
Views:	28 
Size:	717.0 KB 
ID:	135265
    Click image for larger version. 

Name:	Pillow Stroke.jpg 
Views:	23 
Size:	660.5 KB 
ID:	135266

    This work quite simply, one solid color layer server as background and another solid color layer (full white, this is usefull later) as the reliefe, this second layer as the Fill option set to 0%, this way only the shadows and highlights of the effect stay visible and a full black layer mask is added to this second layer. Finally all we have to do is to use the brushes the draw the height map in the layer mask.

    My plan is to combine this basic technique with the, all mighty, Eriond tutorial by arsheesh, ending in something like this:

    [full white layer] [Height map in the layer mask] --> Copy with the fill in 0% and bevel and emboss effects
    [Gradient maps]
    [full white layer] [Height map in the layer mask] --> Fill in 100% and no effect.
    [full black layer]

    Of course, this is a gross simplification, a real attenpt will have many more layers for more control and variety, for exemplel, separeted height map and effect layers for hills and mountains with diferent opacities and effect configs.
    Sorry any grammatical error, I'm better with Portuguese than English.

  2. #2
    Guild Journeyer Facebook Connected joaodafi's Avatar
    Join Date
    Jun 2015
    Location
    Brasil - São Paulo
    Posts
    103

    Default

    Quote Originally Posted by Falconius View Post
    I love crazy river maps like you have in #9, they're just so crunchy.
    Right? this types of maps are so cool, plus, they look preatty dam nice with a black background

    Click image for larger version. 

Name:	rivers in black.jpg 
Views:	37 
Size:	2.46 MB 
ID:	135269

    Quote Originally Posted by Falconius View Post
    That said it's perfectly fine to stop going that direction because it is a crazy amount of work where the pay off may not be worth it. The new plan sounds much more reasonable.
    Well, yes, but still, will be a lot o rivers comming soon...
    Sorry any grammatical error, I'm better with Portuguese than English.

Page 4 of 4 FirstFirst 1234

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •