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  1. #1
    Guild Artisan Hoel's Avatar
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    Nov 2008
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    Skövde, Sweden
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    Welcome aboard. This is a great place for feedback
    Let's see your works.

  2. #2

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    The current project would be like a "tutorial" for world builders, but since I Wanted to start with something small, I ended up with unusual amount of troubles. The idea was to see: how you can design an inn that would be a base of operation for some adventures. And told "what you need to know about the surroundings", then I tried to map the area around the inn and found that: Maps about local areas are very difficult to make. Mostly because the odd scale.

    The most recent version is attached here, some earlier versions, and how I got there is visible on the blog.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3

    Post You've come to the right place!

    Welcome to the Guild, you've come to the right place.

    As Hoel, said start posting some maps - don't worry if you think they are not that good, that's what we're here for. Let us comment and critique your work. We can offer suggestions of techniques or point to tutorials that can help. Many members started here as mediocre mappers and within a few months are outstanding cartographers.

    In a way, we are the Academy for Fictional Cartography. So let us help.

    Post some maps - let us look see! Again, welcome!

    GP

    EDIT: hmmm, you must have posted that while I was still typing this...
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4

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    Might be And I think now you can see why I needed feedback now

  5. #5

    Post a CC3 map I see...

    I can already tell this is a Campaign Cartographer 3 map - I recognize the standard overland symbols you've used. And obviously the Crossroads Inn is your home base for your adventuring party.

    The layout isn't bad. You're not breaking any River Police rules.

    My only question is the dark green area around the central river and on the coast - is this supposed to represent a drop in elevation, like a valley for the central river.

    If that's the case, the two rivers that merge with the main central river are dropping from higher elevation into the valley. Which would mean your rivers should flow 90 degrees to the contour lines, instead of what you'd normally expect how a river should merge (like your existing version.) What I am saying is if the rivers are dropping into a valley they should point almost directly to the central river flowing gravity towards the river valley.

    Otherwise, you need to create slight valleys for each of the two side rivers that merge into the larger valley then merge into the central river.

    The "yellow things" at the delta mouth of the main river - are those islands, they look like giant rubber ducks, maybe you should make them green like the rest of your land, so they better match.

    Also, what is the scale supposed to be. Those rivers, especially the west river is awfully short length wise.

    Still not as bad a job as you think, some corrections may be necessary, but you're not too far off.

    GP
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  6. #6

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    Some of the rivers are more like "streams", as you see the image represents a pretty small area. If you check the linked blog, you see why it ended up like this. I don't plan to use this map directly. Since most rivers / streams flow from the hills / mountains in the norht towards he lake in the south, and with this, if a stream has to "avoid" any rock, etc. it should tend to turn to south, and not towards north, and this is why the merge works this way.

    The yellow thingies are: Sandbars.

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