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Thread: January Entry: Dead and Still Standing

  1. #41

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    Hi All

    More updates.

    I've now done the small office (making the computer a little more modern) and also the main office which has been converted into an incident room complete with city map.

    The reception is now an armour and the main entrance area a make shift hospital and treatment room (although there is still more to do on this bit).

    That leaves the cafeteria area inside and a few more bits of detail around the place.

    Hope you like

    Thanks

    John

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  2. #42
    Community Leader RPMiller's Avatar
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    I just realized something. There isn't a driveway into the garage. Cars would have to jump the curb to go inside.

    The warehouse area is starting to take great shape.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #43
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    I can already tell I'm going to have an awful time figuring out which map to vote for when it comes time. The details in this are amazing. Keep it up!

  4. #44

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    Hi All

    Update time, and thanks for all the comments.

    Anyway, the interior is now more or less done. I have still to add the blood effects, etc to most of the map.

    I have added medical equipement to the treatment area and furnished the cafeteria. I a have also added some more weapons around the complex.

    On the outside I have started by adding two machine gun nest to the loading bay area complete with M249b SAW's and a Bradley Armoured Fighting Vehicle stands ominously in the courtyard.

    The rest of the fortifications to come (as soon as I can find a decent model of a military humvee)

    Anyway, enough for tonight.

    Thanks

    John
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  5. #45

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    Hi All

    Well time moves on and so does the map. I managed to find a hummer model which was a great relief.

    So on the outside I have added various levels of defences, including strategically placed vehicles (two vehicle funnel any undead providing a killing field). An upturned dumper truck, sandbags, and razor wire. Also added some hummers in the roads for 50 cal cover fire.

    In addition to this I have added some additional street furniture including lights and fire hydrants.

    Anyway, a few more weapons to add to the defences, so more defensive measures leading into the courtyard and some additional prop in the courtyard itself and I think I will be ready to decorate with some blood and body parts.

    Then add lighting effects to complete.

    The two areas I am unsure about is a) to add labels or not (and to some extent how much labelling) and b) gridlines or not.

    I'll try some of the options out and post the results see what you all think.

    Anyway thats it for tonight.

    Later all

    John

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  6. #46
    Community Leader Facebook Connected Steel General's Avatar
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    This is really amazing - the only thing that looks 'off' to me is the overturned truck - it looks like its floating above the street. Maybe the shadows are to deep? *shrugs*

    I think you need at least a label for the title, if nothing else.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #47
    Community Leader RPMiller's Avatar
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    If you do put a grid on, please have it as a separate layer so that you can turn it off. For those of us that use maps in VTs we can put any grid on it that we want and to the scale we want and having a preexisting grid makes that look terrible.

    I agree about the truck. Also the lampposts look a little like they are floating as well.

    I think the scale of your razor wire is a bit big. The coils are generally much smaller, at least the coils I've seen at the local military bases.

    I still think you need a "driveway" for the garage unless they plan on doing alignments for free.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #48

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    Hi All


    OK I've fixed the issues in the previous comments (razor wire is smaller, truck is now crashed instead of floating as are the lamposts, and I have dropped the curb stone on the pavements for the garage and warehouse entrance).

    Added some more defences and guns to the sandbag barriers.

    Oh and I added a title to the image.

    At last I get to use my extensive library of severed body parts (strange how people find that creepy).

    I have tried not to get carried away with the gore factor (concentrating on areas of more intense fighting) and I have used some new PSP blood brushes so I hope they look ok.

    If all is good I will hopefully have the finished version with lighting effects and some flavour text up tomorrow night as I am away over the weekend, leaving Thurs and Fri Nights to finish this sucker up.

    Later all

    John

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  9. #49
    Community Leader Facebook Connected Steel General's Avatar
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    This is looking great. Had an idea while I was perusing this...what if you made the title look like it was spray-painted onto the roof, rather than giving it a separate texture? In other words, have the shingles show through rather than the stone/rock texture you are currently using. Just an idea.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #50

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    Hi All

    Well here is it, unless something major comes up. The final version with lighting effects.

    I've changed the label a little following suggestions, but apart from that not much changed.

    Now to figure out how you do the final entry posting

    Later all

    John

    Opps helps if you attach the right image

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