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Thread: 3D Map Sketch?

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  1. #1
    Administrator Redrobes's Avatar
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    Well, up close it looks rough but I bet its a lot better farther away. Also you dont have to make stuff fit the model - you just draw it on the right shape and size to fit so that's a bonus.

    I guess by the time you put the effort in to make the 3D object then you gotta think its worth putting the effort in for all the textures too. But that is a slow process.

    With a dash of equally quick color and maybe 5 or 6 different style houses I bet that it would look quite good.

  2. #2
    Guild Artisan Hoel's Avatar
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    At least you should be able to use it to make some quick elements. Top down roofs with accurate shadows and that.

  3. #3
    Community Leader jfrazierjr's Avatar
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    Thats cool GP! This type of thing(with a few splashes of color) would be a very nice addition here, especially if you did a few more(sans the yard part).
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  4. #4

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    In reality if and when I create 3D models of structures for top-down objects, I would do photorealistic textures, not hand-drawn versions. This was completely an experiment. Though to carry the experiment to it fullest extent, I may throw on a splash of color before I finish this, but that's about it.

    Normally when I create top down models of structures, I don't go to the trouble of creating walls with doors and windows. I usually try to create the roofs only, then place a cube beneath to simulate proper height over the ground to achieve a realistic shadow.

    I actually referenced some 17th century New England home plans before I started this project, to see if I could create something similar.

    Anyway, I'll throw on some color and see what it looks like.

    Despite being a user of 3D, I'm not a fan of isometric maps - just something I need to know and understand, not necessarily use.

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