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Thread: [Award Winner] Fortifications I: How to build a fortress

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  1. #1
    Guild Artisan Hoel's Avatar
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    The next problem is the corners and fronts of our walls. A long stretch of flat wall can be broken with a ram or with siege engines. To shore up this weakness we again thicken the walls at intervals and put towers on top. Ideally we should have as short stretches of flat walls as possible, but here's the effectivness vs cost dilemma again.
    Next we have the the corners. They have good fields of fire, but are a weak point. To solve the problem and give us a bit of adge, we put some even bigger and heavier towers, right at the corners. These are called bastions and can be as big as the keep itself.
    Now we have a small fortress. Let's keep going shall we. We'll add another layer to the defenses.
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    Guild Artisan Hoel's Avatar
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    We'll add a moat to our fortress. There's two kinds. The dry moat, more or less a big ditch that adds problems for seige towers and ladders. We can also make a wet moat, that's a channel filled with water, this is can be a wholly man made afair, with stagnant rain water but it's not very good, a dry season can make it a dry moat fast. If we have access to a river or stream we can use it to fill the moat.
    I if the enemy breaches the first wall they're in the fortress and we have lost. If we add another layer to the fortress, they will have to breach both walls to get in.
    First, lets make another wall. It will use the terrain to force the enemy to attack uphill where possible (never below a slope, always on the top) and make use of natural water for a ready made moat. The courtyard of this layer of wall will probably house some of you essential services so make some room, but not too much. If the enemy breaches the wall instead of going over and taking them from you, you will still have defenders on the wall to combat them and you will want to keep the enemy in reach of as many of your defences as possible. If you have room.
    Now add the gatehouse and the towers as before, minimizing open stretches of wall. To give the attackers a harder time, make the way from gate to gate as long as possible. Put the gate opposite to the gate to the main fortress, or seal them in with a wall so that they have to go around an almost complete circle.
    Finally, we can make one more addition to this layer. If they think it's difficult to breach one gate, why not add two. Put a small courtyard right behind or in front of your main gate and add another gatehouse.
    This process can be repeated for a third layer.
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  3. #3
    Guild Artisan Hoel's Avatar
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    There's also a few additions to your fortress that can be used when the shape of the wall or terrain is suitable.
    I you have a wall where your defenders have a shorter range, you can extend the range of your defense with a barbican. The barbican is a heavy bastion outside the walls connected to the walls with a walkway or a wall.
    Multiple small couryards can be contructed by addong walls between the layers. Each courtyard can be defended separatley.
    Putting the gates in a slope allows the defenders to roll logs or burning hay-bales through the gate onto the assaulting forces.
    Smaller fortresses outside the main fortress on strategic locations is called block-houses or redoubts and can be used to defend choke points.

    This is the end of this first chapter on my essay on how plan fortifications. My final note is about how you plan a map.
    When you sketch it out, think about how the city grows and plan the defences for each stage, don't be afraid to leave some parts of town outside the walls. Think defensivly and plan your walls to be as effective as possible as cheaply as possible.
    Any fort will be built as tight as possible with most of the city outside. A ring wall can be put up around the whole town, but is not the main defense, it's there to ward off raiders and to keep a siege protracted.
    Oh. and a round shape is more cost effective than a square.

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    Administrator Redrobes's Avatar
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    Well said Hoel,

    Castles changed shape considerably over their period of existence depending on the weapons and technology available at the time but we tend to focus on castles where the crossbow and siege engines were the best that could be had. As soon as powder came in they all changed shape.

    I can add just one or two more points. Bastions were at corners and along the flat parts of a wall and were used to pack troops into so that they could fire parallel to the adjoining wall. When ladders and assault towers were placed against the wall then you could get some fire onto them without leaning over the top of the wall and getting shot up.

    Also, whilst a round outer wall is efficient money wise, a castles main weakness is through a siege where a curtain of men prevented food and supplies getting in. A ring is also the most efficient shape for them too. So in latter periods some castles had spiky bits of fortifications protruding from them so that the circle of men one bowshot distance from the castle had to be that much bigger and therefore harder to maintain and costly to siege. Dover castle has an excellent example.

    http://maps.google.co.uk/maps?hl=en&...06545&t=h&z=18

    Another thing which you touched on is about moats. Water filled moats were employed mainly to suppress sappers. These were chaps which burrowed under the outer walls and tried to destabilize them into falling down or in rarer cases burrow a tunnel fully under. Thats why most curtains and towers have wedge shaped bottoms to them. The water filled moat serves to drown sappers so that they cant start a tunnel.

    The whole topic goes on and on tho eh ? Its the to-ing and fro-ing of the arms race.

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    Guild Artisan Hoel's Avatar
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    This is chapter I. I'm doing one on the evolution of fortresses from medieval high walls to the star shaped forts made to counter gunpowder artillery. The third part will be about the modern fortifications made to counter the rifled cannon barrel and explosive grenades. After the great war, fixed fortifications were made more and more obsolete, so I won't go into that period.

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    Administrator Redrobes's Avatar
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    Cool - this will be a stupendous serial then. I'll be particularly interested in the latter castles to withstand the rifle etc. Though I am fantasy minded I don't know about much of that stuff. Should be good. Our best castles over here were improved and extended up to about Henry VII or 1450's then they didn't build such nice fancy ones after that. Constantinople's 'great walls' fell to the cannon in 1453 so that was the end of that as far as big walls went.

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    Guild Journeyer Vandy's Avatar
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    Info Defensive Structures PDF

    Hi, Hoel.

    First of all (and I'll get around to thanking you in my thread), thanks for your advice on defensive structures for my Kimarnock's Ruhba map. I appreciate your advice and certainly will be implementing some of it.

    Your advice and this thread has gotten me thinking about defensive structures in general and I've created a PDF document in which I have detailed six different types of defensive structures. The information was take from Wikipedia and reformatted.

    The defensive structures detailed are as follows:

    Bastion
    Barbican
    Defensive Walls
    Gatehouse
    Redoubt
    Towers (both Castles and Tower Houses)

    I certainly hope that you and others will find this information useful.

    Regards,

    Gary

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