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Thread: First Map: Kel'Nor

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  1. #7

    Wip

    A bit of an update. I was unhappy with the water, so I decided to abandon the realistic water approach and went with this softer look. I also added a 3 pixel wide stroke to the land layer to really differentiate between the realistic land and the unrealistic water.

    Also went and added major city locations and trade routes. Still working on the political borders, but I think I know which way I'm going to go with those.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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