I've been giving some thought to writing a program that produces a CC3 script with Jamis Buck's Random Dungeon algorithms, but I'm divided on how to go about it. Should I
  1. write my own code from scratch based on the algorithms described on the above webpage,
  2. use his JBMaze class for steps I and II and my own code for the rest, or
  3. just adapt his JBDungeonpaint class to output a script file from his JBDungeon object?
What would be the pros and cons of each? (Click here to download the relevant source code.)

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Dalton "who's caught between laziness and the urge to tinker" Spence