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  1. #1
    Administrator Redrobes's Avatar
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    Post New Image

    You can create a new image with the new button or menu item.

    It asks for the size and resolution and the size can be in pixels, inches, or cm and the res is in pixels per in or pixels per cm.

    The background color can be a number of basic colors, the current brush colors or no color.. All pretty easy.

    The image type is the image bit depth so usual set of 1,4,8,8 grey, or 24 bit. There is an implicit ability to do alpha channel compositing which may or may not get saved out depending on the file format.

    You can open an image in the usual way. As I said on another thread, PSP 7 does not handle PNG with 8 bit alpha but Johnn says that PSP 8 can. Makes little difference to me tho. The images it can open are usually up to about 12K pix square when it starts to crash with really big images. Gimp and PhotoShop do better here. Again tho this is not used all that often because images > 8K or so should be tiled.

    One nice feature of PSP is its browser where it can look in a directory and get all the images and put them up. It has a usual explorer style nested folders list on the left and the images on the right. You can drag images into folders, rename them and click on them to bring them up using this feature. You can quickly get to it using 'ctrl B'. One thing to bear in mind is that you have to manually update the folder tree if it changes. To get to that you must RMB in the thumbnail window and select 'refresh tree'. When you close the browser it saves a file into that directory of the thumbs and info so its quick next time you browse there. This feature is a strong one of the app.

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    Administrator Redrobes's Avatar
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    Post Layers

    Layers tool options

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    Administrator Redrobes's Avatar
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    You can press the 'L' key or use the view / toolbars / layer options to get at the layers toolbar. You can add a layer using the menu bar Layers / New Raster Layer and it will ask for what kind of layer. You can usu the normal one or some effects here like lighten, darken, multiply etc. You can name layers too if you want to.

    Once you have a new layer then it will become the current layer, the title bar of the current window will change too. You have sliders to adjust the amount of effect for each layer. You can lock them or disable them from the window.

    Eventually you can merge them, either all or visible. When you save the image you need to save out in PSP format in order to keep the layers intact when reopening it. Otherwise merges will be applied before save.

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    Administrator Redrobes's Avatar
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    Theres a whole bunch of effects. The image below shows the original top left then blur, gaussian blur, find edges, color invert, and swirl.

    Theres too many to deal with in detail but there is also an effects browser where it will show a thumb of your image with each one applied.

    Gaussian Blur is very useful, (Pixelate under the geometric effects) is also useful for resampling too. There are various color modifications you can do with simple brightness / contrast changes, color curve stuff and all sorts of other things but I only use about 1/10th of them.

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    Administrator Redrobes's Avatar
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    Arithmetic can be very useful. You can take two images and make another based on math between them. So for instance in the image below is the color texture and light map for some terrain. By multiplying them then the result is the ole shaded relief.

    By using masks you can mask in stuff too. Although PSP mas masks as a feature I think its easier to use arithmetic. By using a combo of lightest, darkest, multiply and add you can mask in stuff or create extra effects over and above those in the effects menu.

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    Administrator Redrobes's Avatar
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    Theres loads more but it would be like trying to write the whole manual to do it justice. I think PSP is a capable paint program. Its on par with Gimp and PS for basic mapping stuff though there's bound to be additional features which it lacks. If I had to start from nothing I would go with Gimp but as it is I know this app well and I don't see any need to change. If you have it then its not a big problem to stay with it.

    Its not good for everything but then neither is Gimp and PS. As Johnn said its not easy to scale and rotate tokens on a map as easy as other apps like mine, MapTool, or DungeonForge for example so if you have a LOT of that to do like we do in mapping then its best to take the images into that and run from that instead. You wont need to have zillions of layers to ensure that you can keep modifying the image. For strong vector work I would go with inkscape too but my style is not very vector based.

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    Wade in with more stuff or ask questions and ill do my best. Heres my first one, Johnn whats the differences in UI and capability between this one and V8 ?

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