Results 1 to 10 of 18

Thread: [Award Winner] Local-scale tree texture in Photoshop CS3

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    Now select your Texture layer again, and click the Layer Styles button, which is circled in yellow in the following screenshot. From the drop-down box, choose Bevel and Emboss...
    Click image for larger version. 

Name:	006.png 
Views:	670 
Size:	110.3 KB 
ID:	9107

    Now you can play with the settings to get just the texture you want. You'll want to set the Highlight color to a light green and the Shadow color to a very dark green. The Contrast value you chose when applying the Grain filter will strongly influence what settings work well here. A lower contrast grain will probably look better with an Inner Bevel style, while the higher contrast that I used works best with an Outer Bevel.

    Here's what my texture looks like at this point, filling the entire document:
    Click image for larger version. 

Name:	007.png 
Views:	4784 
Size:	3.16 MB 
ID:	9108

    Go ahead and flatten the image at this point and rename the resulting layer "Forest." Then click the "Add Vector Mask" button.
    Click image for larger version. 

Name:	008.png 
Views:	856 
Size:	548.0 KB 
ID:	9109

    Click once on the white rectangle that appeared in the Layers window and use the Paint Bucket to fill the mask with black. Your forest will vanish, leaving an apparently blank document.

    Switch to the Channels window (Window > Channels if the tab is not visible next to the Layers window tab), and click on the Forest Mask channel. Now, using a large white brush, paint on the mask. Everywhere you paint white, the forest texture will reappear. Painting black will hide it again.
    Click image for larger version. 

Name:	009.png 
Views:	734 
Size:	52.2 KB 
ID:	9110

    You can use the technique of your choice to roughen up the edges. I like the Spatter filter. Filter > Brush Strokes > Spatter. Remember that you want to roughen the edges of the mask channel, not the texture layer itself.
    Click image for larger version. 

Name:	010.png 
Views:	347 
Size:	32.6 KB 
ID:	9111
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

    Post

    And, finally, the forest with its roughened edges:
    Click image for larger version. 

Name:	011.png 
Views:	1041 
Size:	925.9 KB 
ID:	9112

    If there are any questions about this process, please ask, and I'll do my best to clarify.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •