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Thread: [Award Winner] My atlas style in PS

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  1. #1
    Community Leader Facebook Connected Ascension's Avatar
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    Step 23 has two parts; delete the blacks and dark grays, then delete the rest of the layer that is floating over the ocean. This leaves the lighter grays that are on top of the land.

    You're omitting something while reading so I'll recap it for you and be as descriptive as possible.

    1. You're on the Mountains layer. Foreground color is black and background color is white.
    2. At the top of the screen click on the word "Select" then, in the scroll down menu, choose Color Range. This will bring up a pop up window with the foreground color selected as default. Set the Fuzziness slider at maximum, 200. This selects the blacks and dark grays.
    3. On the keyboard hit the Delete key.
    4. On the keyboard hit Ctrl+D to deselect.
    5. This cuts the dark grays and blacks out of the whole layer, leaving the lighter colors. Now we have to get rid of those lighter colors that are floating over the ocean.
    6. On the layer stack, ctrl+click on the Base layer to load it as a selection.
    7. At the top of the screen click on Select then choose Modify then choose Contract then set the number at 20. This reduces the selection shape and brings it inside of the land outline.
    8. At the top of the screen click on Select then choose Feather then set the number at 20. This "blurs" the selection edge 20 pixels.
    9. At the top of the screen click on Select then choose Inverse. This selects the "ocean" area and not the "land" area but because we feathered the selection it will include some of the mountains on the "land" area. We want this to erase mountains that run right up to the beach.
    10. On the keyboard hit the Delete key then hit Ctrl+D to deselect. Now the mountains that were floating over the ocean are gone as well as the ones that go right up to the beach.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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    Guild Adept bryguy's Avatar
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    Vascant, what were your settings for the bevel and emboss? It seems to me like it is set to inner bevel, instead of outer bevel.

    Also, if I am correct your shelf should only be in the area of your landmasses (Including islands) which means that you might not have filled everything in the layer above the shelf layer with black, although it seems in your picture that you might have. Without seeing your file I can't know.

    @Krases
    The closest thing to Lighting Effects in GIMP is the Bump Map filter. May work best if you use the layer itself as the source for your bump map
    As for the cloud rendering, you may want to up the sharpness in the cloud filter, and set it on random, with about 6 for x and y. This makes it more like how it is in photoshop.
    One problem you would then have though is that GIMP does not have the same layer modes as photoshop. You can make your landmasses though by duplicating the clouds layer and renaming it to base, then go to Color: Brightness-Contrast, and up the contrast to 100, it does the same as the gray colored layer does in photoshop. You then will have to use the pencil tool to connect different parts of the white/black and fill those in. It may take a while.

    Sorry, don't know about 8 bit, I think that must be modified when you choose New Image or whatever.

    @Ascension
    When following this tutorial I get confused for the Lighting Effects for the Mountains/Hills/Waves. It seems like you have 5 light sources (One in each corner and one in the center) but you only show the radius for one of them. Each time I use it I end up with an almost completely different look (Still looks good though, I especially love how it looks on my deserts)

    Oh, and when making the base layer, when you say Soft Brush do you mean the big soft one thats blurry, or the hard edged one?
    "When I use a word," Humpty Dumpty said in a rather scornful tone," it means just what I choose it to mean -- neither more nor less."
    "The question is," said Alice, "whether you can make words mean so many things."

    "The question is," said Humpty Dumpty, "which is to be master -- that's all."


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  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    Yes a big soft airbrush tip. As for the lighting, I only show the settings on one because the setting are the same for all five of them (similar radius as well).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4
    Guild Adept bryguy's Avatar
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    Quote Originally Posted by Ascension View Post
    Yes a big soft airbrush tip.
    Really> Cause mine turned out with it looking as if I had the land layer on the Dissolve layer mode. Is that how it is supposed to look?
    "When I use a word," Humpty Dumpty said in a rather scornful tone," it means just what I choose it to mean -- neither more nor less."
    "The question is," said Alice, "whether you can make words mean so many things."

    "The question is," said Humpty Dumpty, "which is to be master -- that's all."


    -Lewis Carrol: Through the Looking Glass

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    You should get lots of little white 1 pixel dots around the coasts. If you use hard edged tips then it will mess up when running the lighting effects and you will get something that almost looks beveled. Keep the transitions soft by using an airbrush tip. Later on in the tut we get rid of the dots...Select-modify-contract=1.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6
    Guild Adept bryguy's Avatar
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    Quote Originally Posted by Ascension View Post
    You should get lots of little white 1 pixel dots around the coasts. If you use hard edged tips then it will mess up when running the lighting effects and you will get something that almost looks beveled. Keep the transitions soft by using an airbrush tip. Later on in the tut we get rid of the dots...Select-modify-contract=1.
    Dang I guess I missed that step =\

    lol OH well, thanks Ascension
    "When I use a word," Humpty Dumpty said in a rather scornful tone," it means just what I choose it to mean -- neither more nor less."
    "The question is," said Alice, "whether you can make words mean so many things."

    "The question is," said Humpty Dumpty, "which is to be master -- that's all."


    -Lewis Carrol: Through the Looking Glass

  7. #7

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    Quote Originally Posted by bryguy View Post
    Vascant, what were your settings for the bevel and emboss? It seems to me like it is set to inner bevel, instead of outer bevel.

    Also, if I am correct your shelf should only be in the area of your landmasses (Including islands) which means that you might not have filled everything in the layer above the shelf layer with black, although it seems in your picture that you might have. Without seeing your file I can't know.
    I attached the screen shot showing the FX of the shelf layer and the bevel is as should be. I usually always follow what is in the tutorial first and understand why the settings are what they are before venturing into playing with settings.
    (I am fairly new with Photoshop so using these steps to learn and explore the functionality.)


    Sorry about the delay, real life finally found where I was hiding at and had to find a new hiding spot
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #8
    Administrator Facebook Connected Diamond's Avatar
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    Just wanted to say thanks to Ascension for a truly awesome and easy to understand tutorial. Thanks, dude!

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
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    You've deleted the wrong area...the area directly under the landmasses. You're supposed to delete the area away from the land, ie the deep sea.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10
    Guild Journeyer Tom_Cardin's Avatar
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    Thanks for the tutorial. I was wondering how everyone was generating the nice ocean contours and that answered it for me!

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