Easy enough to lighten up (depending on the program you are using), not sure how to do it in CC.
Easy enough to lighten up (depending on the program you are using), not sure how to do it in CC.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
SG - this is how I did it... note that this definitely works on CC2 Pro, dunno about CC3.
OK, there are a shedload of layers in a CC2 map. The important one for the grid point of view is "HEX/SQUARE GRID". Make this your active layer, and freeze and hide all other layers. You should now only see the hex grid.
Click the "Change Colour" icon (left hand icon bar), then select the entire hex grid in the drawing area (I find clicking outside the grid, andthen dragging the clicked mouse over the grid most effective). Then click the colour you want in the left hand colour bar.
Voilà.
New hex grid colour.
Repeat as required until satisfied.
__________________
Cheers,
Roger
http://www.practicalairsoft.co.uk/tlg/
Landgrab website: Strouden - Spinward Marches 2327
Thanks for posting your solution - I'm not a CC user but I'm sure others will find this useful.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
__________________
Cheers,
Roger
http://www.practicalairsoft.co.uk/tlg/
Landgrab website: Strouden - Spinward Marches 2327
Thaose hairless cats just creep me out... *shivers*
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Last edited by Valarian; 02-04-2009 at 08:41 AM.
Google Groups for FGII Games:
European FG2 RPG - Fridays & Sundays (8pm UK time)
Using Ultimate FGII and can accept unlicensed player connections on some of the games
Valarian -
Oooo Transparency I likes transparency...
I hugs it and pets it and squeezes it till its' eyes pops out at supersonic velocity and calls it R'Kdhrhejwelizfgt'khertfgi
Oh, if you can pronounce that, you get to construct the H'Hnaarouhwn language!
Last edited by RogerStenning; 02-04-2009 at 08:53 AM. Reason: telling sperror (again, lol)
__________________
Cheers,
Roger
http://www.practicalairsoft.co.uk/tlg/
Landgrab website: Strouden - Spinward Marches 2327
Hmm ... Rah-Ker-Der-Hedge-Well-Iz-Fer-Ger-Teh-Ker-Turf-Gee
How's the pronunciation?
The sheet effects in CC3 allow you to do some really nice things.
e.g. Raised cliff edges on coastline and blurring to soften the image. The roads and contour colouring in the image have transparency applied
Last edited by Valarian; 02-04-2009 at 11:13 AM.
Google Groups for FGII Games:
European FG2 RPG - Fridays & Sundays (8pm UK time)
Using Ultimate FGII and can accept unlicensed player connections on some of the games
Close. Unfortunately, you just asked for ham, paper, and extra-strong mustard. You did not, regrettably, call it a Hyperdyne Spanner
Hope you gargled plenty of TCP after trying to say that, by the way - Hnaarn has a habit of shredding Human Vocal chords
Nice map, yeah, I can see how certain effects might now be possible with CC3 - cheers
Last edited by RogerStenning; 02-04-2009 at 11:16 AM.
__________________
Cheers,
Roger
http://www.practicalairsoft.co.uk/tlg/
Landgrab website: Strouden - Spinward Marches 2327