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  1. #1
    Guild Expert johnvanvliet's Avatar
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    both in Blender and Wilbur
    in blender ?

    are you using a node set up to get a height map ?


    if so

    output as a exr image use gmic or nip to set the data valuse to a realistic set of values
    0 to 1 ( floating point ) or 1 to 65538 or -32768 to + 32767 ( unsigned and signed integer ) are not realistic

    i use something like -8000 to + 8000 -- think of each tone as 1 meter

    and "save as " from wilbur as a "*.bt" ( binary terrain ) format , it is a 32 bit float

    use GDAL to convert it to a geotiff and wa la the values are correct for the height and depth
    Last edited by johnvanvliet; 06-14-2018 at 12:12 AM.
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