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Thread: My Encounter maps and the Odd Asset. WIP and finished. ;)

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  1. #1
    Guild Expert Facebook Connected XCali's Avatar
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    Ahoi!

    Hope you all have been well?

    I decided to start tackling a additional area for the Valley of Ancient Bones map for free use. This is more an overview one. But if I should add stuff to it, please let me know what. I'm scratching my head about it at the moment.


    This one is completely free:
    Click image for larger version. 

Name:	Free_Continent.jpeg 
Views:	49 
Size:	1.81 MB 
ID:	121586


    Also, here is two more Assets for use.
    Click image for larger version. 

Name:	Hunter's Hall_Asset_.png 
Views:	59 
Size:	134.3 KB 
ID:	110438
    Click image for larger version. 

Name:	Irimaru_Tradeship_byXCali.png 
Views:	48 
Size:	1.29 MB 
ID:	110439
    Last edited by XCali; 08-19-2023 at 04:48 AM.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  2. #2
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    Good stuff! All potentially useful in a VTT. Your brushes could be clipped out into individual stamps and used to make campaign maps directly in VTTs.

    I'm going to offer a slightly different VTT perspective from that of Tenia. Been using VTTs for both online and face-to-face gaming for 12 years or so and primarily with MapTool.

    Not all games use squares. Some use hex grids. Offering non-gridded versions is important to support those gamers. As was mentioned, all of the current VTT apps that I'm aware of can overlay grids on images so baked in grids are rarely necessary. A scale on the map in some out-of-the-way location is sufficient in most cases.

    Most current VTTs can support maps of any grid resolution. So producing them at multiple resolutions isn't really needed. Maps are easily resized either outside the VTT app or inside. What helps is if your map is made at, for example, 100 pixels/grid then the resulting image is 800 x 1000 pixels for a map that is 8 x 10 grid squares. If someone wants to use it at 70 pixels the math is easy. Multiply by 8 x 70 and 10 x 70 and the new image is 560x700 pixels.

    Don't diminish your art by using low quality JPEG settings. Save at a high setting and don't try to push for any specific MB file size. Yes, larger files take longer to transfer to clients but the difference between 1MB and 3MB isn't worth the quality loss.

    More comments in general on making maps that are usable for VTTs can be find in my blog post here: https://dqmusings.blogspot.com/2017/05/usable-maps.html

    Thanks for sharing your work!

  3. #3
    Guild Expert Facebook Connected XCali's Avatar
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    Quote Originally Posted by Phergus View Post
    Good stuff! All potentially useful in a VTT. Your brushes could be clipped out into individual stamps and used to make campaign maps directly in VTTs.

    I'm going to offer a slightly different VTT perspective from that of Tenia. Been using VTTs for both online and face-to-face gaming for 12 years or so and primarily with MapTool.

    Not all games use squares. Some use hex grids. Offering non-gridded versions is important to support those gamers. As was mentioned, all of the current VTT apps that I'm aware of can overlay grids on images so baked in grids are rarely necessary. A scale on the map in some out-of-the-way location is sufficient in most cases.

    Most current VTTs can support maps of any grid resolution. So producing them at multiple resolutions isn't really needed. Maps are easily resized either outside the VTT app or inside. What helps is if your map is made at, for example, 100 pixels/grid then the resulting image is 800 x 1000 pixels for a map that is 8 x 10 grid squares. If someone wants to use it at 70 pixels the math is easy. Multiply by 8 x 70 and 10 x 70 and the new image is 560x700 pixels.

    Don't diminish your art by using low quality JPEG settings. Save at a high setting and don't try to push for any specific MB file size. Yes, larger files take longer to transfer to clients but the difference between 1MB and 3MB isn't worth the quality loss.

    More comments in general on making maps that are usable for VTTs can be find in my blog post here: https://dqmusings.blogspot.com/2017/05/usable-maps.html

    Thanks for sharing your work!
    Thank you! All these brushes are free for use.

    Your viewpoint on how to set up for VTT is very interesting.
    I normally do my maps at A3, 300dpi. So, I am not too sure how that would translate to the grids, other than me adding 100px grid to a map that size. (Something in the line of 3508 x 4960 _flipped more often than not) So, I do have to lower quality a bit to get down to around the 3mb.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  4. #4
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    Quote Originally Posted by XCali View Post
    I normally do my maps at A3, 300dpi. So, I am not too sure how that would translate to the grids, other than me adding 100px grid to a map that size. (Something in the line of 3508 x 4960 _flipped more often than not) So, I do have to lower quality a bit to get down to around the 3mb.
    I wouldn't bother lowering the quality down. Let those that want/need smaller file sizes do so themselves.

    Thanks again for sharing your work with us!

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