Creating a sat map of a more-or-less pristine world has been a challenge. There are very few places on Earth to rip textures from, since so much of the planet is covered in farmland. I've tried to color match to a certain degree, but there are hardly any temperate forests left to look at. I've also tried to create transition zones by feathering the various climate zone masks, but increasing the feather size beyond what I have done made the map rather blurry and indistinct. As is, it looks pretty horrible at 100% resolution, so I need to head back to the drawing board before I can call this one done. Still, i think it worked pretty well for the globe animation.

If you have any good examples of satellite-style maps with realistic transition zones and proper color variation within the various biomes I would be very happy to see it. What techniques would you use?

-Niels