Hi, all!

So, I am happy to say I finished my map of the Duchy of Vistenia. The process of zooming in from my continent map is detailed in the WIP thread.

Click image for larger version. 

Name:	Vistenia-satmap-8bit-compressed-and-shrunk.jpg 
Views:	139 
Size:	8.72 MB 
ID:	110583

If you want to see the full-size version, you can download it here (76 MB, from Dropbox).

Vistenia is the northernmost duchy of Theia's Eastern region. This is a vast temperate eucalypt rainforest, its wet, fertile soil threaded by mighty rivers, framed by tall mountain ranges on three sides.

The Eastern culture is a caste-based meritocracy, originating with Heather, the Goddess of Life and Fertility. They live under the New Covenant, a pact between the Daughters of Anna, the Daughters of Cassandra (two of Theia's six human lineages/tribes), Heather herself and Father Upon High (the silent Creator, God of Gods).

In it, the followers of Heather promise to be fruitful and multiply, to fill Theia with their children's children, and to each strive for the perfection one attains through performing one's own work, not that of another. This is overseen by the priests of Heather, the so-called Hospitallers, who oversee the institutionalized child-care operations (shown on the map as Creches, Children's Homes and Youth Homes) and make sure everyone is assigned to the proper Caste after going through the Great Standardized Aptitude Test at 16.

Gender does not affect caste or roles in society - the only thing that matters is the result of the Test. The vast majority becomes part of the Farmer Caste, and spend their lives tending crops or raising livestock in collective, Kibbutz-like farms. The smartest become Traders, Artisans or Priests, while the strong become Laborers, extracting resources from the land, or Warriors, whose monopoly on violence have left them in charge.

On receiving their caste brand, Warriors go seek service with a Barony, based around a single castle. Here, anyone with great wits and martial skills can rise to the top, besting their peers to gain the rank of Baron. Barons are in constant competition with each other. If a Baron manages to force the neighboring Barony to swear fealty, he becomes a Count, with the combined baronies considered a Countship. And if a Count manages to gain the fealty of another Count, he becomes a Duke - or Duchess. Two times in Theia's 700-year history, a Duchy has managed to rise to the top, uniting several Duchies into a Kingdom, but this has only lasted until the death of the King or Queen in question.

This constant turbulence is the reason for the beacon watchtowers on the map. Every Barony has built a system where news of enemy invasion can spread quickly, and raiding parties (or casteless marauders) can be beaten back by rapid response cavalry or harried by patrolling scouts and rangers until the heavy foot units can join the fray.


As usual, comments and cartographic criticism is very welcome. :)

-Niels