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Thread: Scepter Tower of Spellgard

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  1. #1
    Guild Member Nytmare's Avatar
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    I'm just finishing up the catacombs, but I'm going to warn you ahead of time that I did it quick, and I made a lot of renovations.

  2. #2
    Guild Member Nytmare's Avatar
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    Here are the catacombs. Again, I'm sorry it's so sloppy, but I'm only making these to have a couple of minutes screen time.

    I changed things around for a couple of reasons. First off it was originally like 60+ inches to a side, with a lot of wasted space between rooms where encounters weren't in danger of overlapping. I've never understood why I've never seen a published adventure where each major chunk of dungeon doesn't fit onto a "regulation" battlemat.

    Second off I couldn't figure out how the individual "close up" maps tied together around the canal. It almost felt like they gave each smaller map to a different person and left them to figure out how it fit into the big picture. I ended up making the central waterway the primary feature of that main hall with walkways flanking either side of it. I'm guessing that I'll allude to it being used as part of their death ritual or something.

    While I was repositioning things, I decided to organize it a little, I didn't see any real reason to make it as asymmetrical as they had it.

    Finally I always like to show a little bit of wear and tear inside my thousand year old abandoned catacombs, even if they are magically ensorcelled against the rigors of time.
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    Last edited by Nytmare; 02-19-2009 at 01:17 AM.

  3. #3
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    Yeah, I find the Catacombs are laid out really strangely myself. Your map is a bit better because I can figure out where everything is on it. That's really my main requirement

  4. #4

    Post Thank you

    Thanks again for the maps. We're pretty much done with the game and the players (and myself) really enjoyed the elaborate maps you've drawn.

    I hope a lot of people will find and use these.

  5. #5

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    Hey these are sweet, thanks!

  6. #6
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    You've done a good job there. I'm looking forward to the map of the tower especially.

  7. #7

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    Thank you so much! I'm just starting to DM this adventure and this saved me a bunch of time. My players getting impatient waiting for me to get MapTool setup for our next session. This gave me the jump start I needed. You rock.

  8. #8
    Guild Member Nytmare's Avatar
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    Hey, sorry I haven't had a chance to do the tower yet. I've got another week left on this job, and getting my own game up and running again (along with the necessary maps) is at the top of the list of things to do once I recover.

    Thanks for all the thank yous, and I'm sorry to everyone who had to scramble to finish off the adventure on their own.
    Last edited by Nytmare; 06-06-2009 at 05:37 AM. Reason: I keep forgetting how to speak English

  9. #9

    Post Use in MapTools

    Thanks for the great maps so far! Will you be making the maps of the outside area for encounters 1 and 2? I use MapTools to play and I can scan portions of the map, but I do not know how to stitch them together in GIMP and came here to see if someone had already done this.

  10. #10
    Guild Member Nytmare's Avatar
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    Whew.

    They're kinda sloppy and thrown together; but my players couldn't figure out which way they were planning on breaking in and exploring, so I had to have them all done at once.

    Starting from the top and heading down:
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    Last edited by Nytmare; 06-26-2009 at 01:47 PM.

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