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  1. #1

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    Just to let you know, I've been using those maps for the last 3-4 games and the players really enjoyed these.

    Thanks again, I'm eagerly awaiting the rest.

  2. #2
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    I was just about to make the same request and I come here and see these great maps. Good scale for maptools as well. Please upload more

  3. #3
    Guild Member Nytmare's Avatar
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    I'm just finishing up the catacombs, but I'm going to warn you ahead of time that I did it quick, and I made a lot of renovations.

  4. #4
    Guild Member Nytmare's Avatar
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    Here are the catacombs. Again, I'm sorry it's so sloppy, but I'm only making these to have a couple of minutes screen time.

    I changed things around for a couple of reasons. First off it was originally like 60+ inches to a side, with a lot of wasted space between rooms where encounters weren't in danger of overlapping. I've never understood why I've never seen a published adventure where each major chunk of dungeon doesn't fit onto a "regulation" battlemat.

    Second off I couldn't figure out how the individual "close up" maps tied together around the canal. It almost felt like they gave each smaller map to a different person and left them to figure out how it fit into the big picture. I ended up making the central waterway the primary feature of that main hall with walkways flanking either side of it. I'm guessing that I'll allude to it being used as part of their death ritual or something.

    While I was repositioning things, I decided to organize it a little, I didn't see any real reason to make it as asymmetrical as they had it.

    Finally I always like to show a little bit of wear and tear inside my thousand year old abandoned catacombs, even if they are magically ensorcelled against the rigors of time.
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    Last edited by Nytmare; 02-19-2009 at 01:17 AM.

  5. #5
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    Yeah, I find the Catacombs are laid out really strangely myself. Your map is a bit better because I can figure out where everything is on it. That's really my main requirement

  6. #6

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    In my opinion, your map is more practical than what's in the adventure book 2. I was wondering how you were going to position the rooms as, like you said, they are very spread out one from another. The way you did it is straightforward and much easier to understand.

    Thank you again for your time, your maps are really great!

  7. #7
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    These maps work very well.

    Nice squares making things practical to see in maptools is always an A+ in my book.

  8. #8

    Post Thank you

    Thanks again for the maps. We're pretty much done with the game and the players (and myself) really enjoyed the elaborate maps you've drawn.

    I hope a lot of people will find and use these.

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