Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Three Maps of a Barony with Travel Times per Season

  1. #1
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Map Three Maps of a Barony with Travel Times per Season

    Three maps for a roleplaying game module, covering changing travel times as events unfyold.

    Click image for larger version. 

Name:	Longwinter 3 Map - Summer.png 
Views:	150 
Size:	1.27 MB 
ID:	111488

    Click image for larger version. 

Name:	Longwinter 3 Map - Winter.png 
Views:	134 
Size:	1.28 MB 
ID:	111487

    Click image for larger version. 

Name:	Longwinter 3 Map - Deep Winter.png 
Views:	90 
Size:	1.23 MB 
ID:	111486

  2. #2
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    That's very nice and clean. I like the idea behind it and I also like the snow creep/water freezing going on between season.

    Why did you split it into watches (which as far as I'm aware is an arbitrary unit of time)?

  3. #3
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    Because the numbers are easy to handle and, in game, a watch is ~6 hours - so a "decent trip".

  4. #4

    Default

    Nice maps, Lukc! I like travel time maps, as they're not a type of map I've seen a lot of. The fact that they're also seasonal maps is cool and gives a nice perspective on how hard it would be to go places in that area. I especially like the little icons you used to indicate towns, hamlets, villages, etc; they're simple yet creative.

  5. #5
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    Thank you Clemence - I'm trying to create maps that a group could use, while playing a game, and also modify - leaving space to add their own content to them.

  6. #6

    Default

    The maps are very clean, easy to read and have utility by design (the distances are a cool idea, players always ask for them). I like the more realistic vector style of the maps. Makes it look professional, while still visually pleasing.

  7. #7
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    Thanks Dagger! The setting is also vaguely WW1 era fantasy, so there are vehicles, but not very fast ones. Fits the style relatively well.

    I later adapted them some more, desaturating the highlands further, to make it easier to draw on them.

  8. #8
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,152

    Default

    The "game-ready" style is perfect !

  9. #9
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    thank you, Thomas!

  10. #10

    Default

    Love the practicity of it. Very well drawn, and clear for the players!

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •