Quote Originally Posted by Harrg View Post
Thank you.
This is dirty example of grayscale map. How I can see you meent something like it?
You can make relief more hard or soft.
You just need spent many time to make black-white height map. Unfortunatly this is the most hard part of this work. But in this step you can make many details like stones, trees small group of points that than colored by texture) and make illusion of real satellite scan.
Your steps
1. make height map (HM) (make many layers, each layer one color. From black to white, when black it absolutly buttom, white is the heighest point of your world) (for easy draw map make gradient with colores)
2. choose HM and coppy it
3. make alfa layer. put HM here
4. make new layer fill it by gray color
5. open fillter --- rendering --- light effects
6. choose inlimeted light. play with settings and coner of sun.
7. in settings choose alfa layer with HM and extrude it
8 done, you have a gray texture that you can coloring now
NOOO I badly want to learn this!! I made this effect painting lol i didn't know there was this option.

However this isn't looking proper doable in vector =/