I love the stair shading personally...its a lot easier to implement than gradually scaling the stairs as they go up...and it goes well with the wall shadow effect in my opinion.

The most difficult part of this map was the walls and the stairs and the platforms and catwalks in the circular dome area.

The walls are actually fully multipolied...each level's walls consist of a single multipoly drawn out of lines and arcs.

The stairs are mixed between symbols, CStair macro and hand drawn.

The shading is all a mixture of the 10-60 percent shading symbols...some caused by overlapping the shading.

I also like the way the 40 percent shaded fill makes a great backdrop for the map key. And of course the magic circles I drew make their mapping debut in this map.