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Thread: Abstract Tile Walls

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  1. #1

    Post Test Map: Prison Fortress

    I was curious to see if I could push these tiles to do something not-so-abstract.

    I like the idea of a prison encounter with several levels and catwalks/parapets. Lots of room for acrobatics and cover.

    The whole map was made inside MapTool using only 7 of the above tiles, plus stock repeating cobblestone and mud textures. I added a 50% shadow tile to mark the covered areas (where a roof is implied/hidden).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2

    Post Update: Cave Walls

    I added rough Cave Walls to the set. The pieces all fit together so random mixing and matching makes for decent caves.

    Now, the caves will still have strong right angles but at least it's clear which squares the tokens can occupy.

    The 300ppi is good enough for print, but I use the 50ppi ones for VTT (I use MapTool).

    The demo is of Kobold Hall encounter 5.

    Let me tell you how effective these are.... the 50ppi version is only 40KB total. One of my maps might use hundreds of copies of these, but MapTool only has to send one copy of each to my players. That means the guy using the bad coffeehouse connection is having no problems getting the data.

    Once again, Public Domain. Enjoy.

    Update: Diagonal walls added, see post #6 below
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by pfunked; 03-02-2009 at 12:29 AM. Reason: License note

  3. #3

    Post

    Clever and efficient! That's a great solution to the problem of distributing resources, and the tiles are quite attractive, as well. Have some rep!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4

    Post Diagonal Walls

    Updated set attached includes diagonal walls (regular and cave style).
    Attached Files Attached Files

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