The land of the Frozen North is both splendid and dangerous. With its tall peaks covered in white to the tales of very large beasts frozen in the ice. Though strict and somewhat unforgiving the bitter cold wind stirs your cloaks looking for any crack in your armor, exposed skin, any place that the cold knife of winter can find its way into your soul.

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In the Southeast of the harsh land lies a forbidding stretch of land: Skull Island. Is it the ancient remains of an enormous creature? Or is it simply the ultimate rock face to hide those within? Regardless of the tretuours islands close by the people enjoy a small respite from the yearly carnival across the water. What this carnival has in store is up to the fates...

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The Grand Quad City, self sustaining, all powerful, and full of surprises sits at the southwestern corner of this land. In the bosom of the warmest, most fertile corner of The Frozen North. There is enough alleys and byways that a person can get lost, or not be found.

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