Results 1 to 10 of 44

Thread: Brannaegh WIP

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Publisher Facebook Connected bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    904
    Blog Entries
    1

    Default

    Actually I do have an objection about the rivers, or at least a suggestion: I think the distribution is too equalized. Except for that one area in the Northeast, you've used pretty much the same number and type of river on both sides of the mountains; however, this is not very naturalistic. At the very least, without getting into too great detail about how weather works, I'd pick one side as the one where prevailing winds come from and make rivers more frequent there than on the other side. (Since the number you have is generally good, I'd suggest removing a few rivers rather than adding them.)

    That said, I agree that the style of the map is very nice, it will be very easy to read/use when done.

  2. #2
    Guild Journeyer Morkhdull's Avatar
    Join Date
    Dec 2008
    Location
    Belgium - Lands of chocolate and the Marsupilami
    Posts
    149

    Post

    Thank's for comments.

    @ Ascension :
    - I changed the color rivers to fit them with ocean.

    - The orange spot in the SW is called "l'ïle aux Infurnaux"
    Once a isle populated by dwarves, these volcanic place was used by the blacksmiths of the city to create device of power.
    But (as in another story) dwarves "dig to deep" and they connected to the elemental plane of fire...
    By now huge fire elems and all that kind of menageries wander the place, while deep in the volcano mouth, in the ruins of the dwarven city flowed by lava rivers, tribes of fire giants serve a court of Noble Salamanders.

    I confess, Ascension... As dwarven priest, I still have problems to control all the wandering elems... and still looking a way to give to the sea a look wich translate the flow of lavae rivers in the water...

    @ Bartmoss

    - You're totally right : the rivers aren't well distribued... The reason is quite simple
    Actually, I made two "rivers layer". The first contains all the major rivers (fleuves), while the other shows the affluents and the hydrographic bassin. You guess that if the first layer il completed
    The small rivers was actually on the good way "tobidone" but at a moment, my Valentine arrived on the scene...
    And, as I confess to Ascension : I still also have problem to controle that "kind of hot" ... So I have to lay all that rivers unfinished ("many rivers to cross" - has he said)...

    To finish the post, I'd like your advice on the look of the moutains range : it's a combination of blured layers wich become lighter with altitude and toped with a textured, very transparent layer.
    For the highest range; I used small stepped bevel and blured fractal polygone topped with the same textured layer.

    What do you think about the renders ?

    See you soon

  3. #3
    Guild Journeyer Morkhdull's Avatar
    Join Date
    Dec 2008
    Location
    Belgium - Lands of chocolate and the Marsupilami
    Posts
    149

    Post Textures almost done

    Well, this is an update of the map :
    Each area has a color and a texture (helping to give a climax). Still all the small islands, I'm too tired to do it well by now (0.30)

    What do you think about ?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Brannaegh et fhiannamor 008h.png 
Views:	83 
Size:	3.34 MB 
ID:	10426  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •