Quote Originally Posted by Ascension View Post
Yeah, those fields kick. For the trees, change the highlight of the bevel from white to something yellow or yellow-green or try changing it from screen to color dodge...this removes the whiteness. For adding elevation, add a layer of 50% gray above everything but below the houses (set it to overlay), then use the dodge tool to add height and the burn tool to add depth (especially around the rivers). Lookin good though
Thanks for the tips, Ascension. We were on the same wavelength for the elevation but I didn't even consider the above for the trees. I can't wait to try it out.