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  1. #1
    Guild Journeyer Ryan K's Avatar
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    Hi Bartmoss.

    A couple of thoughts for you, take it or leave it if you like

    Since we are largely talking about space territory, it is something that would be extraordinarily complex and might require some sort of three-dimensional representation. In addition, and taking the assumption that territorial soveriegnity is dependent upon the owner of the territory being able to respond against an 'invader' and employ deterence, the look of the territory itself might resemble a series of branches and arms depicting the points held by a territory (planet, solar system, asteroid, asteroid field) and the 'easiest' passage between those various points. The 'thickness' of that route would then be governed by the frequency that route is patrolled and the maximum range of the weapons systems designed. Sort of how the extent of a medieval city-state's territory can be given by how far their cavalry can reach within a day or so.

    >looks back at rant, and scratches head<

    Okay, I'm not sure if that is making any sense to anyone not me, so here's a map of the internet. The philosophy is the same - a 3D space, consisting of numerous points or nodes, and routes between them.

    Is that better?

    If not, I have a picture of a bunny with a pancake on it's head for those who don't know what I'm talking about!
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    Regards,

    RK

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    Community Leader Facebook Connected Ascension's Avatar
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    I get it, makes perfect sense, but then I also want to see the bunny
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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    Publisher Facebook Connected bartmoss's Avatar
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    Quote Originally Posted by Ryan K View Post
    Hi Bartmoss.

    A couple of thoughts for you, take it or leave it if you like

    Since we are largely talking about space territory, it is something that would be extraordinarily complex and might require some sort of three-dimensional representation. In addition, and taking the assumption that territorial soveriegnity is dependent upon the owner of the territory being able to respond against an 'invader' and employ deterence, the look of the territory itself might resemble a series of branches and arms depicting the points held by a territory (planet, solar system, asteroid, asteroid field) and the 'easiest' passage between those various points. The 'thickness' of that route would then be governed by the frequency that route is patrolled and the maximum range of the weapons systems designed. Sort of how the extent of a medieval city-state's territory can be given by how far their cavalry can reach within a day or so.

    >looks back at rant, and scratches head<

    Okay, I'm not sure if that is making any sense to anyone not me, so here's a map of the internet. The philosophy is the same - a 3D space, consisting of numerous points or nodes, and routes between them.

    Is that better?

    If not, I have a picture of a bunny with a pancake on it's head for those who don't know what I'm talking about!

    Right. I've been doing a lot of thinking on how the universe works in this setting. I basically came to the conclusion that I want a limited travel routes / no ftl communications setting, so it will look a look like the branchy picture you posted, with borders detemined by "reaction times" to incursions. It will just not look as detailed because mapping every solar system at this scale is completely out of the question.

    Since space ships in this case will always move faster than communication round trips and passive detection (passive detection is speed of light; communications is speed-of-ship), warfare will be highly mobile and pretty much the only way to defend territory is to either outguess your enemy and intercept him, or - more often - to dig in with superior force and hold out until you can notify and receive reinforcements.

    In more recent versions of this map I've been modifying the borders to look more "bubbly" to reflect this fact - borders or zone of controls extend a certain distance out from fortified military base worlds.

    Click image for larger version. 

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    This is as far as I got until I had to move suddenly last month. It's very rough and preliminary but should give you a general idea of what I'm after.

    Thanks for the feedback, I really appreciate it when people help me with these maps :-)

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