Results 1 to 10 of 68

Thread: [CC3/DD3] Old School Dungeon Maps: The Castle of the Mad Archmage

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Frank Mentzer over at the Dragonsfoot boards mentioned that that colour of blue was difficult to photocopy and TSR was worried about pirate copies. Nice maps, jaerdaph.

    Things have been a bit crazy on my end of things so I haven't been around here much recently but it's funny because I got a dungeon map done and I went with the old school blue theme as well (without seeing yours). Great minds think alike.

    Considered yourself repped!
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  2. #2

    Post

    I updated the southeast section of level 2 map to reflect the changes made in the latest installment of TCotMA (which now includes level 3). Joe Bloch has sent me scans of his hand drawn maps for levels 2 and 3, and last night I set up some templates in CC3 FCW files with the images inserted to trace over. I calculated the factor I had to scale the image at to match the 10' per square by eyeballing with the DIST command the distance in CC3 between two grid adjacent grid lines on the hand drawn image and resizing the image using SCALE. I was having a real hard time getting the grids to line up using the SCALE command, so I ended up using SCALEXY to independently scale the x and y axis independent of one another, which was much more precise. Once I had a good fit, I used MOVE to get the part of the scanned image I wanted at the axis origin coordinates in the lower left of the map (0,0) by eyeballing and clicking on the spot on the image to get my "move from" point and then snapping to the (0,0) origin. Fun with math and advanced CC3!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Level02SEa.PNG 
Views:	276 
Size:	70.4 KB 
ID:	10754  
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #3

    Post

    Here's the southwest section of level 2 I did last night. There's a couple of interesting features on this particular section of the dungeon, like the Moat of Blades in room 107 and the evil temple in 132.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Level02SW.PNG 
Views:	347 
Size:	72.2 KB 
ID:	10786  
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •