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  1. #1
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    Wip

    An updated WIP.

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    Looks better. Even though I'd say now it's a little too little green *grin*

    A tad bit more, for woodlands or such... anyways, I like it and your provided info is helpful. If you can't see cities from orbit, well you can't see them from orbit obviously

    Thanks!

  3. #3
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    Quote Originally Posted by MadLetter View Post
    Looks better. Even though I'd say now it's a little too little green *grin*
    Yeah. I'm going to write this off as a hot planet filled with jungles and deserts. Most of the settlements/cities whatever are along coasts and shorelines to take advantage of the natural air conditioning.

    Valuable lesson number, errr number something; one gradient fill does not fit all. I'll probably have to make separate ones for temperate worlds and worlds locked into ice ages and variations to all of the above.

  4. #4
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    I'm glad you blurred out that crescent shadow, much better. As for the cities I'd try using a smaller brush tip possibly a pencil tip with some scatter and make tiny tiny little dots that are clustered around a few areas. I love that "Earth by Night" satellite poster too with all of the lil twinkling cities. That's just a minor tweak so overall I'd say pretty nice.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5
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    Okay here is an update. I did the Shadow layer over to make it a little larger. Not sure I like the sharp curve in it, but it doesn't look horrible. Also took Ascensions advice and remade the City Lights layer with a smaller brush. In fact, I varied the size of the brush* from area to area.

    * Gimp Paintbrush tool using the Sparkle brush at 45.0 Opacity. Set Random to Opacity, Hardness and Size. Varied size from 0.04 to 0.10. Also had Fade Out set to 100, though I doubt that had much impact.

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