Quote Originally Posted by KMAlexander View Post
The broken domes add a lot of depth. Really liking this one.
Thanks KM
Top down can require some creative thinking to make it interesting.
Quote Originally Posted by Domino44 View Post
City maps are difficult already without adding the underwater aspect to it! I love this piece truly a wonderful map to behold now if I was able to give you rep!
Thanks Domino
Very true.
Quote Originally Posted by Azélor View Post
A spectentacular map!
hehe Thanks Azelor
Quote Originally Posted by bbennett View Post
The city is very satisfying in the closeness of the buildings. The different allies and (what I imagine as organic) roads gives places to spin a story. I really enjoy the boarder elements. The boarder transitions between tenticles, border pattern and the city which encroaches here and there. Thanks for this superb map.
Thanks so much BB
Quote Originally Posted by MistyBeee View Post
...
Breathtaking, G.
Please let me hide myself in the bottom of this abyss and never go out again. 'want to live on this map forever.
Quote Originally Posted by Wingshaw View Post
Great work as always, J. Sadly can't rep you yet

Wingshaw
Thanks George. No worries.
Quote Originally Posted by Tiana View Post
The buildings mapped to the rounds impress me the most.
Thanks Tiana
I just love the way it looks in a city layout.
Quote Originally Posted by XCali View Post
Amazing! I really like the change in tone and the variety that stirs the imagination!
(Sadly, I have to spread some rep first before I can rep you again.)
Thanks xCali. No worries.
Quote Originally Posted by Kellerica View Post
Ooh, I love the gloomy atmosphere of this one! I would maybe have liked to see the fact that it's underwater to have featured more strongly... Not sure how that would have worked, per se, maybe some bubbles or a watery texture overlay or something? As beautiful as it is, I don't know if I'd have figured it was underwater if your intro text hadn't said so. But then again, I do assume clear readability was still a major goal, so maybe a murky texture would have been a bad idea. Lovely colors and layout in any case!
Thanks Kell.
I did suggest options to the client, but they declined any of the sort of light-through-water texture effects.
Most of them just looked too busy and didn't read well.
Quote Originally Posted by bbennett View Post
Oh man, that is a mega auto correction embarrassment. This is what happens when I see that red squiggly line below and click the first word that is on the correction without glasses. Thanks for catching that.
;P