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Thread: Regional Map Practice

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  1. #1
    Community Leader Gandwarf's Avatar
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    Very cool Torq. They remind me a bit of the mountains Pasis is using in his maps, though they are indeed different. Like Jykke I would like to know what the small dots are.

    If I stare long enough the mountains start to look like crumpled paper by the way. It doesn't bother me, so it's not a bad thing.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

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  2. #2
    Community Leader Torq's Avatar
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    Quote Originally Posted by landorl View Post

    The only question that I have, is what are the bumpy areas on the highlands? Is it supposed to be trees or hills. If it is hills, it doesn't quite work with the rest of the map, and if it is woodlands, then you have to color them differently than the background.
    Quote Originally Posted by Jykke View Post
    I like the color tones on this map.. what I would like to know () is what the small dotty bumps are representing (especially on the mountain areas) ?
    The reason I would love to give you is that that is rough ground reflecting ragged lands. However the reason I should give is found in the underlying bump map that I use. I use Wilbur to generate a ridge perlin heightfield. In order to get the rivers looking right with lots of bends, rather than straight I add noise, following one of Waldonate's tutorials. I only select the basins to add the noise because applying the noise to the mountains gives them a grainy look that doesn't work too well. Its the noise added to the greyscale heightfield that causes the bumps. I like the look on the mountains themselves but dont really like it in the lowlands.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

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