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  1. #1
    Guild Artisan Facebook Connected
    Join Date
    May 2008
    Location
    Atlanta, Georgia, United States
    Posts
    928

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    The "gametable" map looks like an 8-bit or 16-bit representation from a classic console rpg. It's got a pretty cool vibe to it. How'd you do this? (I'm not familiar with Gametable, so assume I'm completely ignorant if you decide to answer that question.)
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

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    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  2. #2
    Guild Apprentice
    Join Date
    Mar 2009
    Posts
    45

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    Pretty late on this reply (internet trouble), but I've joined the whole tileset to this post.

    Gametable... is simply a virtual game table. Images put in the right folder are available for drag-and-drop on a table (optionally with an infinite fixed 64-pixel square grid).

    Unfortunately, Gametable has memory issues and crashes on start if it has more than about 10 MB of images. So I devised a tileset optimized against these limitations.

    All tiles were made by hand, sometimes by massively reducing a high-res texture. Rivers and water borders are hopelessly complicated, and the whole Gametable-tile-mapping process is horribly tedious... especially when you consider, and I quote, that "I had actually completed about 20 times the surface of the part I'm attaching". Was a great, big, useful map, though. For a few months.

    MapTool is way more lenient about memory, working very well even on my low-end laptop (I had to run Gametable from my higher-end desktop). So... I'll probably be working on, like, a fifth world map before some time.
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