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Thread: Qualities Of Maps For Printing

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  1. #1

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    If you're printing in color, you should probably use some kind of color reference to be sure you get the colors you want. I use a little book called The Color Index, which has hundreds of different color schemes sorted by mood, and it gives the CMYK and RGB values for each color in the scheme.

    The colors on your monitor will never match the print, so you can't rely on your screen to tell you what the map will look like. I learned that the hard way with one of my projects this term. What I thought was going to be blue turned out to be violet. That little mistake seriously weakened what was supposed to be a patriotic poster. Red, white, and purple just don't quite communicate the right message.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    All I can add is...put a light stroke or outer glow around text so that any underlying black or dark gray doesn't run into the text. If you have a color image and want to print it in grayscale, things like red and brown and blue tend to blend together so it's easiest to just make it grayscale in the first place as previously stated...otherwise you have a lot of editing/repainting to do.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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    Community Leader Facebook Connected torstan's Avatar
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    Make sure that you consistently check the map at print resolution (in gimp you do this by switching off view->View dot for dot). Make a decision about the text size and style on each map and stick to it for all of them. If it's a greyscale map then make sure that you keep an eye on the spread of values by checking the levels. It's very easy to have all the details of an image clustered around mid-grey - especially if you are used to colour work. Ideally you want a good spread throughout the range of values.

    Make sure that the important things remain clear - in a map this will be things like the border between floors and walls, roads, coastlines and mountain ranges on regional and world maps, different houses and their labels in a town map. It's easy to get lost in detailing different elements and then not notice that they no longer stand out as different distinct elements at the print scale.

    If it's for the clients customers to print themselves, say for a pdf, then check whether they want a printer friendly version. For this you want to keep your lines dark to delineate the different elements, but then pull all the other values right up to the high end - nearly white - so as to save the customer on ink.

    If your maps might be used for VTTs then make sure you place the map on one set of layers, any grid on another, any objects (tables, doors - literally anything not nailed down) on another and labels on another. Some publishers will want versions with/without any of these individual sets of elements. Also remember that if it's for pdf printing, they are likely to want a version without DM information on it (secret doors and traps for example).

    Finally, remember to sign it, and if it's a jpg then fill in the jpg information (on Gimp this is under the advanced options in the save as jpg dialogue) to include your name, the product it was created for and the copyright information.

    That's all I can think of off the top of my head.

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