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Thread: Pyramid of Shadows [Another Take]

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  1. #1

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    It doesn't have pleasant soft edges such as can be done in Photoshop. And since the physical minis won't interact with MapTool's topology, there's really not much need for it.

    On the other hand, I find it useful to be able to see the unobscured map on the PC monitor, where the displayed map has all the interface hidden.

    edit: And I remain the Page Break King. The antecedant of "it" is MapTool's fog of war, for those who don't feel like clicking back to the previous page.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

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    That's exactly right. Maptool cuts away fog-of-war with sharp precise edges. Photoshop can do a smoother, more natural erase.

    It's purely aesthetic.

  3. #3
    NymTevlyn
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    Seems like a really silly thing to not use it over. *shrugs*

  4. #4
    Administrator Redrobes's Avatar
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    Yeah, cool maps there Ashrem... Bonk

  5. #5

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    Quote Originally Posted by NymTevlyn View Post
    Seems like a really silly thing to not use it over. *shrugs*
    But if I'm not using tokens, why would I want to use it at all?

    If just need to project the map, Photoshop is fine. Heck, the last map I used I didn't even use fog so I just used the basic windows image viewer.

  6. #6
    Administrator Redrobes's Avatar
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    Because I'm interested as I write an app with a projector mode, do you find that its difficult to get the scale right for miniatures with a normal image viewer or Photoshop after its been projected. Do you just measure it on the table and resample by a factor to fix up ?

  7. #7

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    Quote Originally Posted by Redrobes View Post
    Because I'm interested as I write an app with a projector mode, do you find that its difficult to get the scale right for miniatures with a normal image viewer or Photoshop after its been projected. Do you just measure it on the table and resample by a factor to fix up ?
    Nothing as complicated as all that. I project it onto the table and zoom in or out until a square is the size of a miniature base.

  8. #8

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    Level 3.

    Of note, I removed one of the rooms? Why? The room was dumb, the encounter was dumb, and it served no real purpose at all except to prolong the adventure.

    Which in my opinion, is overly long as it is.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9

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    These maps are fantastic! Were the maps created entirely in PS?
    Last edited by Zoso; 06-06-2009 at 12:11 PM.

  10. #10

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    Love the maps thanks

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