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Thread: Looking for best way to compress large maps for online VTT use

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  1. #1
    Guild Master Falconius's Avatar
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    Sounds strange. If worse comes to worse and you run in to an error like that it might be worth it to just screen shot it and save it that way for rebuilding. The Bailywiki maps which are the most complex I've seen uses map levels and tiles in addition to the background and foreground maps, plus the lighting makes a huge difference.

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    Guild Journeyer wthrasherb's Avatar
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    Quote Originally Posted by Falconius View Post
    Sounds strange. If worse comes to worse and you run in to an error like that it might be worth it to just screen shot it and save it that way for rebuilding. The Bailywiki maps which are the most complex I've seen uses map levels and tiles in addition to the background and foreground maps, plus the lighting makes a huge difference.
    Bailywiki builds his stuff in Foundry using tiles. He may have a base map made in Photoshop or something, but all the complex stuff is done in Foundry AFAIK. I'm only working in Photoshop right now. There is no fancy stuff like levels or lighting. I will add special effects in Foundry.

    I'm starting over. The map size is still fairly big dimensions wise, but I'm doing it at only 70 ppi so hopefully that helps.

    Thanks for responding.

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