You've made a very envious fan out of me...I love this style. I might just put this under my pillow and hope the sandman brings me as much talent. Excellent stuff.
You've made a very envious fan out of me...I love this style. I might just put this under my pillow and hope the sandman brings me as much talent. Excellent stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
This looks really lovely.
Be a little careful about elements going vertically in the isometric view. Those elements tend to break the illusion of 3D in an isometric view. The river at the top would tend to wander more left and right than go straight up.
For the swamp, broken horizontal lines with tufts of grass are traditional.
Just small comments really - it looks great!
I'd certainly suggest moving this over to a digital map. If you don't have one, invest in a tablet. You're pencil work certainly suggests you'd get a lot out of it.
Excellent isometric map! Nice hand-style - great pencil work! Have some REP!
GP
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations
I have a nice Tablet - I use it constantly instead of a mouse, though people struggle to use my computer because of it.
I'll have a look at that Northern part of the river as I am not happy with it.
The main features have been exaggerated in size.
I am going to try a few techniques on the swamp.
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Darran
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Sounds good, I'll be interested to see what you come up with.
With the river, when it's going straight up, there's no way to show the foreshortening that you'd expect in an isometric view. As soon as you introduce bends in the river, make sure that the deviations left to right are larger than the vertical deviations. This will pound home the illusion of a 3D view.