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  1. #1
    Guild Adept loogie's Avatar
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    Yeah its looking good, and I very much agree with Ravells, you don't need an art gene to make vector images. You may dred doing so but when it comes down to it, if you practice a bit and get better at drawing some things (enough so that you can bust out some simple shapes and such quickly) you don't have to worry about finding or asking people to build something for you. Such textures that Ravells made are quite easy, from what it looked like it was a simple gradient, and would take a few seconds to create... thats whats nice with a future setting... things can be smooth.

    As for ideas for your room, what about having moveable beds-pods? they could dissapear into the floor or somwhere else where they don't take up space. Another thought is to make them vertical, it'd save you a lot of space if they were upright with doors. I don't know traveller, but they could also be used for strap down pods if you are "dropped" places like I've seen in many scifi movies.

    The floor texture could be usefull as a clean, white or very light aqua colour, not metal or tile, but something smooth, and most likely synthetic. I would imaging many, many stripes and symbols to act as instruction in the room, things like symbols for bed, cooker, bathroom, etc... I'd imagine the future is full of the "this is used for that and that only" style of istruction.

    Also, if this is meant to be a low budget space pod thing, then it by all chances may be a lot less orderly then it seems... Depending on the setting, think of many Sci-fi space movies and series... Alien, Star Wars, Firefly, all of these has ships that looked like a 20 year old beetle that is ready to fall apart, but still somehow runs. If that is something you want to try to recreate, make things dirty, remove the shiney smooth covers from the objects and make some (or all) of their inner workings poke through to the surface. And in that aspect, they would rather save a buck then make things safe, so it is possible to have hot gas pipes etc out in the open, with a simple sign that says "Hot! do not touch!"

    The other way is to be sterile, make it look like a hospital. Thinks should looks smooth, and very little inner workings of the room should be shown.

    Basically its easiest to start out with the sterile setting, and then trash it to make the old dirty spaceship style. But the colour schemes are usually much the same. A green/blue steel pain that you would see on a battleship, with a mixture of white throughout important areas. Yellow/red/green/blue for the markings, usually color coded for severity.

    of course these are all just personal prefs... it just what i think of when i think of spacecraft.
    Photoshop, CC3, ArcGIS, Bryce, Illustrator, Maptool

  2. #2

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    Thanks for the feedback, Loogie. I'm just a noob at this drawing stuff, so most of your suggestions are way beyond my skill. No doubt I'll improve a little with experience, but I still think that people with an 'art gene' start out at a level that others (like me) can only aspire to - and most of the regular posters here have it.

    One person's 'easy' is another person's 'hellish difficult'. I've seen 5 yr olds with better hand drawing skills than me! I'm just taking part here for the fun of it - and to kick my own butt into not giving up.

    I can't even make 'sterile' textures yet, much less 'grungy' ones! Yes, it would be good to put a few scratches and smudges and dirty footprints here and there, but probably not yet awhile.

    When I get a little time, I'll try reworking a folding table, some twin-use chairs and maybe a cryo-bed, a new fridge and a more realistic 'engineering module'. There's a few weeks to go yet.

    Ravells, I've poked about with Inkscape and found a couple of online tutorials about gradients, but I can't figure how you did the control panel on that bed - the way it looks bevelled and blends in with the rest of the bed curvature.

    Any chance of a mini-tut?
    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

    http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024

    Look for Chit Chat, Sandmann's blog. Enjoy.

  3. #3
    Administrator Redrobes's Avatar
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    Quote Originally Posted by icosahedron View Post
    I can't even make 'sterile' textures yet, much less 'grungy' ones! Yes, it would be good to put a few scratches and smudges and dirty footprints here and there, but probably not yet awhile.
    Ah well this is where that same 'problem' with the on top transparency can be used to your advantage.

    I use a lot of cgtextures.com stuff and they have a whole section of grunge maps.

    http://www.cgtextures.com/textures.php?t=browse&q=318

    So take one of those, scale or cut down to a sensible size like say 1024x1024. Then create a pure black, brown or rust colored square of the same size and use that for the color and the grunge for the alpha. Before you import the alpha just darken it quite a bit so that it has values from pure black to very dark. Then when its added it will be completely transparent to mostly transparent so the grunge will sit on whatever you put it on. Instant grunge.

    Saves having to mess about with filters, painting and effects to create the grunge. You can also do the same thing with metal perforations, rivits and other things like that. See pic 2 for super grunged up plate.

    Pic3 - ok so I am just messing about now. This is more cgtextures stuff - looks like pidgeon poop to me...

    Actually just noticed that pic3 is an excellent example of why the transparency is always on top. The poop is not a fully transparent image and has some pure opaque poop in it - as anyone who drives a car well knows... If the transparency of the tread board was on top of the Hazard layer then the poop would be on top of that. But since the tread is on top of everything then it shadows both the Hazard and the poop at the same time so giving the effect that the poop follows the embossed surface of the Hazard floor as well. The addition of those two textures on top of the floor really brings it alive as a working industrial floor.

    http://www.cgtextures.com/textures.php?t=browse&q=1472
    http://www.cgtextures.com/textures.php?t=browse&q=226
    http://www.cgtextures.com/textures.php?t=browse&q=318
    etc
    Last edited by Redrobes; 04-19-2009 at 08:54 AM.

  4. #4

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    Ah I'm not an inkscape user, but in Drawplus there is a bevel command which just does it at the click of a button. I did a quick google and found this tutorial for bevelling text in inkscape but it's a lot more involved.

  5. #5

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    See? - art gene! All the regular posters have it.

    Thanks Redrobes. I'm juggling 3 new drawing apps now. I could be some time...
    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

    http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024

    Look for Chit Chat, Sandmann's blog. Enjoy.

  6. #6
    Guild Adept loogie's Avatar
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    lol. i'm going to put that to experience... been here long enough to know these guys know their damn programs.

    I can't say I'm artless, but I'm not super good. I've found if you take things slow, you can get some good control over what your going to do, then the next time you do it you can make it a bit faster. Hang in there, you will get better.

    Besides all that transparency stuff flying over my head, it was a cool effect.
    Photoshop, CC3, ArcGIS, Bryce, Illustrator, Maptool

  7. #7
    Administrator Redrobes's Avatar
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    But... but... I didn't draw anything ! Well apart from the hazard floor example surface. All the grunge was already made.

  8. #8

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    Well here's version 2.

    It's still WIP, but I've taken note of some of the comments and some of my own dislikes.

    The pub table has been replaced with a smoother, lighter table. I toyed with the idea of a table that folds out of the wall, but decided it wasn't as versatile as one you can move anywhere. I made this myself in Inkscape.

    The dining chairs have been replaced by some dual-purpose cushioned storage barrels (Inkscape again, with seat texture from Gimp).

    I've replaced the old brown fridge with a similar white one, and having made it myself, I was able to change the colour to make a couple of proper power/life support units.

    I replaced the plain black doors with some proper hatches, again in Inkscape.

    While I had the shape available, I used it as the basis of some cryo-capsules doubling as beds. The downside of this is you can't convert the settee into a capsule, so the cabin is now 4 berth instead of 6 berth.

    Next up is probably those steel tables, and maybe the floor, and just possibly some grunge.

    It'll remain just 'objects plonked down' though - It's not a work of art, it's a working mix n match diagram that beats graph paper sketches and bits of cut up cereal packet for gaming with.

    Inkscape is really great! Thanks to everyone who recommended it.
    I can see me using it more than Gimp; it's more suited to the stuff I want to draw.

    I'd heard it was difficult to learn, but I'm picking it up ok. I had to look up a couple of tutorials on how the gradients work, cos they're not intuitive, but it's easy enough now, and they're very useful.
    If only you could do linear gradients in two dimensions...
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    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

    http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024

    Look for Chit Chat, Sandmann's blog. Enjoy.

  9. #9

  10. #10

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    Sorry, Ravells, I like the hob. We've been using pots to cook in for 10,000 years, I think they're here to stay, and one heat source is as good as another.

    Here's version 3 with a better kitchen and a nicer floor. Yes the kitchen is contemporary, but I'm not sure where things might go in the future - you still need preparation surfaces of some sort.

    Kitchen made today in Inkscape/Gimp. Still WIP.
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    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

    http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024

    Look for Chit Chat, Sandmann's blog. Enjoy.

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